Content
92%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-structured, actionable, and concise workflow with a real verification loop. The only meaningful gap is progressive disclosure: the multi-domain checklists and report template are all inline in a single long file rather than split into clearly signaled reference files.
Suggestions
Move the four domain-specific checklists (Combat/Economy/Progression/Loot) into one-level-deep reference files (e.g. references/combat-balance.md) and link them from a lean Phase 4 overview, so the core SKILL.md stays a concise routing document.
Extract the Phase 5 report template into references/balance-report-template.md and reference it by link to reduce inline bulk.
Consider splitting the Phase 6 fix-and-verify cycle into its own reference once the per-domain files are pulled out, preserving the verify-loop guidance while shortening the main body.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Lean, phase-based instruction that assumes Claude's competence; it does not re-explain what game balance or DPS is, and nearly every line is actionable rather than padding. | 3 / 3 |
Actionability | Concrete per-domain checks ('Calculate DPS for all weapons/abilities at each power tier', 'Map all resource faucets and sinks'), an exact report template, and literal AskUserQuestion prompts/options/file paths give copy-ready guidance for an instruction skill. | 3 / 3 |
Workflow Clarity | A clearly sequenced 6-phase process with an explicit fix→re-run→verify feedback loop in Phase 6 ('offer to re-run the relevant balance checks to verify no new outliers were introduced'). | 3 / 3 |
Progressive Disclosure | The ~110-line body inlines four full domain checklists (Combat/Economy/Progression/Loot) plus a complete report template that could be split into one-level-deep reference files; no references signal deeper, optional material. Not a level-3 'appropriately split' structure, but better than a monolithic wall, so above a 1. | 2 / 3 |
Total | 11 / 12 Passed |