Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
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tessl review fix ./.claude/skills/code-review/SKILL.mdRead the target file(s) in full. Read CLAUDE.md for project coding standards.
Read .claude/docs/technical-preferences.md, section ## Engine Specialists. Note:
If the section reads [TO BE CONFIGURED], no engine is pinned — skip engine specialist steps.
Argument: /code-review [file(s)] may optionally include a story file path as the last argument (e.g., /code-review src/combat/attack.gd production/epics/combat/story-001.md). If a story path is provided, read it to extract the governing ADR reference.
Search for ADR references in, in priority order:
git log --oneline -- [file])Look for patterns like ADR-NNN or docs/architecture/ADR-.
If no ADR references found, note: "No ADR references found — ADR compliance check skipped. For full ADR compliance review, provide the story path: /code-review [files] [story-path]."
For each referenced ADR: read the file, extract the Decision and Consequences sections, then classify any deviation:
Identify the system category (engine, gameplay, AI, networking, UI, tools) and evaluate:
Architecture:
SOLID:
Spawn all applicable specialists simultaneously via Task — do not wait for one before starting the next.
If an engine is configured, determine which specialist applies to each file and spawn in parallel:
.gd, .cs, .cpp) → Language/Code Specialist.gdshader, .hlsl, shader graph) → Shader SpecialistAlso spawn the Primary Specialist for any file touching engine architecture (scene structure, node hierarchy, lifecycle hooks).
For Logic and Integration stories, also spawn qa-tester via Task in parallel with the engine specialists. Pass:
## QA Test Cases section (the pre-written test specs from qa-lead)## Acceptance CriteriaAsk the qa-tester to evaluate:
## QA Test Cases section map to testable code paths?For Visual/Feel and UI stories: qa-tester reviews whether the manual verification steps in ## QA Test Cases are achievable with the implementation as written — e.g., "is the state the manual checker needs to reach actually reachable?"
Collect all specialist findings before producing output.
## Code Review: [File/System Name]
### Engine Specialist Findings: [N/A — no engine configured / CLEAN / ISSUES FOUND]
[Findings from engine specialist(s), or "No engine configured." if skipped]
### Testability: [N/A — Visual/Feel or Config story / TESTABLE / GAPS / BLOCKING]
[qa-tester findings: test hooks, coverage gaps, untestable paths, new edge cases]
[If BLOCKING: implementation must expose [X] before tests in ## QA Test Cases can run]
### ADR Compliance: [NO ADRS FOUND / COMPLIANT / DRIFT / VIOLATION]
[List each ADR checked, result, and any deviations with severity]
### Standards Compliance: [X/6 passing]
[List failures with line references]
### Architecture: [CLEAN / MINOR ISSUES / VIOLATIONS FOUND]
[List specific architectural concerns]
### SOLID: [COMPLIANT / ISSUES FOUND]
[List specific violations]
### Game-Specific Concerns
[List game development specific issues]
### Positive Observations
[What is done well -- always include this section]
### Required Changes
[Must-fix items before approval — ARCHITECTURAL VIOLATIONs always appear here]
### Suggestions
[Nice-to-have improvements]
### Verdict: [APPROVED / APPROVED WITH SUGGESTIONS / CHANGES REQUIRED]This skill is read-only — no files are written.
Use AskUserQuestion:
[A] Run /story-done to mark the story complete[B] Stop here[A] Fix the issues and re-run /code-review[B] Run /story-done anyway with noted exceptions[C] Stop hereIf an ARCHITECTURAL VIOLATION is found:
docs/architecture/[adr-file].md. If the design has legitimately changed, run /architecture-decision to formally revise the existing ADR — do not create a competing one./architecture-decision to document the correct approach before fixing the code.984023d
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