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design-system

Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.

50

Quality

63%

Does it follow best practices?

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tessl review fix ./.claude/skills/design-system/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

63%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

An extremely actionable, well-validated workflow whose main weaknesses are token efficiency and file organization: heavy repetition of guard blocks, narrative justification of past fixes, and monolithic inlining of material that belongs in reference files. The tier/mode conditional logic is thorough but resolved through prose patches rather than a single decision table, which taxes the reader.

Suggestions

Define the review-mode check once (e.g. a short table mapping section → specialist → solo/lean/full behavior) and reference it from each section instead of repeating the block seven times.

Move the GDD skeleton template and the specialist routing tables into references/ files (e.g. references/gdd-skeleton.md, references/agent-routing.md) and link them, cutting SKILL.md to an orchestration overview.

Compress the post-mortem blockquotes to the operative rule ('X happened; therefore do Y') and consolidate the tier-conditional logic into a single decision table near §1 so §3, §4, and §5a can cite it instead of restating and patching it.

DimensionReasoningScore

Conciseness

The body is noticeably verbose: the review-mode-check block is repeated nearly verbatim in Sections B, C, D, E, G, H and the optional-sections block; long post-mortem blockquotes recount past agent failures to justify rules; and the tier rules of §1 are restated in §3, §4, and §5a. It is operational rather than filler, so it is not severely verbose — but the padding is pervasive rather than occasional.

2 / 5

Actionability

Fully executable guidance throughout: exact AskUserQuestion prompts and option texts, ready-to-run Grep invocations with patterns, globs, and flags, a precise Edit old_string/new_string pattern with an anti-ambiguity rule, the complete skeleton template, category-keyed routing tables, and exact status strings to write.

5 / 5

Workflow Clarity

Phases 1–7 are clearly sequenced with explicit validation (registry conflict check, 5a self-check, feasibility pre-check, per-section approval gates, fail-fast error messages) and a Recovery & Resume section. However, the nested tier/automation/override logic is reconciled through scattered prose corrections ('read every list below as...', '§1 wins: at minimal both drop to optional'), so a reader must untangle conditionals the base workflow does not itself encode.

4 / 5

Progressive Disclosure

The skill has good internal structure (numbered phases, per-section headers) and its project-file references are one level deep, but there are no bundle files at all — the 77-line skeleton template, per-section guidance, and specialist routing tables are inlined content that clearly belongs in references/ files for a ~1,280-line skill.

3 / 5

Total

14

/

20

Passed

Description

50%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description communicates a clear, moderately specific 'what' but entirely omits the 'when'. A user asking to design a system or write a game design document would not be reliably routed here on these trigger terms alone.

Suggestions

Add an explicit trigger clause, e.g. 'Use when the user asks to design a game system, write or fill out a GDD (game design document), or retrofit an existing GDD's missing sections.'

Spell out 'GDD (game design document)' at least once so users and skill-matching are not dependent on knowing the acronym.

Include one or two distinguishing boundaries (e.g. 'for authoring one system at a time — not for reviewing or mapping systems') to reduce overlap with the adjacent /design-review and /map-systems skills.

DimensionReasoningScore

Specificity

The description names its domain ('GDD authoring') and two concrete actions ('walks through each required section', 'cross-references dependencies'), but coverage is not comprehensive — skeleton creation, registry updates, feasibility checks, and specialist routing are absent, and 'GDD' is never expanded.

3 / 5

Completeness

The 'what' is clear (section-by-section GDD authoring with dependency cross-referencing), but the 'when' is entirely missing — there is no 'Use when...' clause or equivalent trigger guidance, which caps completeness at 3.

3 / 5

Trigger Term Quality

It contains some relevant keywords ('GDD', 'system', 'authoring'), but misses the natural phrases a user would actually say — 'design a system', 'write a game design document', 'game design doc' — and offers no synonyms or variations.

3 / 5

Distinctiveness Conflict Risk

'GDD authoring for one system' carves a niche versus review or mapping skills, but with no usage boundary stated it could plausibly trigger for adjacent GDD-related skills (/design-review, /map-systems, /consistency-check) in the same suite.

3 / 5

Total

12

/

20

Passed

Validation

81%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 13 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (1289 lines); consider splitting into references/ and linking

Warning

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

13

/

16

Passed

Repository
Donchitos/Claude-Code-Game-Studios
Reviewed

Table of Contents

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