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dev-story

Implements one story in code with tests, following its ADRs. Use when the user says to build, implement or start working on a story. Not for checking readiness beforehand or closing the story after.

Quality

89%

Does it follow best practices?

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SKILL.md
Quality
Evals
Security

Quality

Content

88%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

An exceptionally concrete orchestration workflow: every phase has executable commands, verbatim messages, validation checkpoints, and explicit failure outcomes (INCOMPLETE/BLOCKED). The only costs are minor rule repetition and a monolithic body where some engine-resolution and template detail could live in references.

Suggestions

Deduplicate the tier rule — state "the workflow value, never rigor or qa.level" once in Phase 1 and have Phase 7 simply reference it.

Move the Godot executable-resolution precedence (commands.test vs engine.path vs PATH) into references/engine-checks.md alongside the Unity/Unreal rules, keeping Phase 6 to the check command itself.

Consider moving the full Phase 7 closing-block templates into a short reference so SKILL.md stays a navigable overview of the seven phases.

DimensionReasoningScore

Conciseness

The body is extremely dense with no padding and no explanation of concepts Claude already knows, but a few rules are restated ("never `rigor` or `qa.level`" appears in Phase 1 and Phase 7; Run result formatting is specified twice), matching anchor 4's 'efficient with minor instances that could be trimmed' rather than the every-token-earns-its-place anchor 5.

4 / 5

Actionability

Guidance is fully executable throughout: exact bash commands (e.g. `md-section.sh set-field <story> Status "In Progress"`), the godot parse-check invocation with exit-code semantics, verbatim stop messages, and copy-ready output templates, matching anchor 5.

5 / 5

Workflow Clarity

Seven named phases are sequenced with a copy-and-tick checklist, gating stops in Phase 2, explicit validation in Phase 6 (artifact existence, parse check, run-and-observe with OBSERVED/NOT VERIFIED/N/A outcomes), and feedback loops (resume the agent; specialist findings go back to the programmer once), matching anchor 5.

5 / 5

Progressive Disclosure

The two reference files (engine-checks.md, version-mismatch.md) exist, are one level deep, clearly signaled, and conditionally loaded ("Read only when the engine is Unity or Unreal"), but the ~300-line body keeps substantial detail inline (Godot executable-resolution rules, full Phase 7 closing templates) rather than acting as an overview, fitting anchor 4 more than the well-split anchor 5.

4 / 5

Total

18

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A tight, well-scoped description that states concrete capabilities, explicit natural-language triggers, and a negative boundary that cleanly separates it from adjacent story-workflow skills. Its only minor gap is a slightly broader set of trigger synonyms.

DimensionReasoningScore

Specificity

"Implements one story in code with tests, following its ADRs" names the domain plus three concrete actions (implement in code, write tests, follow ADRs), matching anchor 4. Anchor 5 is not reached because the broader workflow (QA evidence, checkpointing) is unmentioned, and anchor 3 undercounts the actions listed.

4 / 5

Completeness

It explicitly answers both what ("Implements one story in code with tests, following its ADRs") and when ("Use when the user says to build, implement or start working on a story") with concrete trigger phrases, matching anchor 5; anchor 4's caveat about a less-explicit 'when' does not apply.

5 / 5

Trigger Term Quality

"Use when the user says to build, implement or start working on a story" covers natural phrasings with variations, but a few obvious synonyms (e.g. "code this story", "work on a story") are missing, so it fits anchor 4 rather than the comprehensive anchor 5 and is clearly above the partial coverage of anchor 3.

4 / 5

Distinctiveness Conflict Risk

The explicit negative scope ("Not for checking readiness beforehand or closing the story after") carves a clear niche against sibling skills and, combined with the story-specific triggers, matches anchor 5 with minimal conflict risk.

5 / 5

Total

18

/

20

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

14

/

16

Passed

Repository

Donchitos/Claude-Code-Game-Studios

Path

.claude/skills/dev-story/SKILL.md

Reviewed

Table of Contents

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