Content
81%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is an exceptionally actionable, well-gated workflow: every phase has concrete commands, exact stop/ask messages, and validation checkpoints, including strong feedback loops around the risky provenance and file-write steps. Its weaknesses are verbosity in the provenance rationale (the revision-history justification and failure war story) and a monolithic single-file layout where the style templates could be split out.
Suggestions
Cut the "earlier version of this check" blockquote and the "Why this is a hard stop" war story down to one or two operative sentences (e.g. "Framework commits rendered as player copy has produced false player-facing fixes; exclude, don't stop") — the rules themselves already fully specify behavior.
Move the three full style templates (Brief/Detailed/Full) into a references/ file (e.g. references/templates.md) and keep a one-line pointer per style in Phase 4, which would also let the body serve as a leaner overview.
Tighten the provenance classification list and the corroborate paragraph — the Game/Framework/Unclear definitions can be stated in half the lines without losing the decision rules.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is mostly dense, operative instruction (paths, commands, templates) and assumes Claude's competence about git and markdown, but the Provenance section carries noticeable padding: the blockquote relitigating "An earlier version of this check listed... The danger was never that such commits exist" and the "Why this is a hard stop, not a warning" war story (~25 lines of rationale/history) could be cut to the operative rule. That fits anchor 3 ("Mostly efficient but includes some unnecessary explanation or could be tightened") rather than anchor 4, where such trimmable passages would be only minor. | 3 / 5 |
Actionability | Guidance is fully executable: exact commands (`git log --oneline -20`), specific source paths (`production/releases/[version]/changelog.md`, `docs/CHANGELOG.md`, `design/balance/`), verbatim blocked/stop messages to deliver, concrete dev→player translation examples with before→after values, and three copy-paste-ready output templates covering the common cases. This matches the anchor-5 example of copy-paste-ready output covering common cases; anchor 4 would imply minor gaps in the concrete guidance, and there are none of substance. | 5 / 5 |
Workflow Clarity | Phases 1–7 are clearly sequenced with explicit validation checkpoints: a provenance gate before Phase 2 (with a per-commit classification rubric and stop message), a no-changelog-data branch with a recovery path ("Run /changelog [version] first"), a Phase 5 output review checklist, and an ask-before-write gate before the file-writing batch operation with both outcomes specified. Feedback loops and error-recovery guidance match anchor 5; anchor 4 would require a missing checkpoint, and the risky operations (provenance, writes) are all gated. | 5 / 5 |
Progressive Disclosure | The skill is a single file with no bundle files (no references/, scripts/, or assets/ exist) and no external skill references, so there is no nesting or buried-reference problem; sections are well-labeled and each phase is self-contained. It does not meet anchor 5's "well-signaled one-level-deep references" structure — the three full style templates and the categorization/translation tables are inlined where a reference file could carry the bulk — placing it at anchor 4 ("Good structure; most content is appropriately placed; minor organization gaps"). The under-50-line simple-skill exception does not apply to this ~245-line body. | 4 / 5 |
Total | 17 / 20 Passed |