Content
85%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-structured, highly actionable skill with a clear phased workflow, an explicit review gate with feedback handling, and clean one-level references. The only notable weakness is minor duplication of the review-mode logic across Phase 1 and Phase 3b.
Suggestions
Resolve the review mode once in Phase 1 and have Phase 3b reference that resolved value rather than re-stating the full/lean/solo skip rules, removing the duplication.
Reference `.claude/docs/director-gates.md` once (e.g., in Phase 1) and point back to it from Phase 3b instead of citing it again.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Prose is lean and assumes competence with no concept-teaching, but the review-mode resolution is stated in Phase 1 and re-derived per-mode in Phase 3b, and `.claude/docs/director-gates.md` is referenced twice — it could be tightened, matching the "mostly efficient but could be tightened" anchor. | 2 / 3 |
Actionability | Provides exact slash commands, concrete file paths, a named gate (CD-PLAYTEST), and a full copy-paste report template — fully executable, specific guidance with no vague direction. | 3 / 3 |
Workflow Clarity | Phases 1–5 are clearly sequenced, with the CD-PLAYTEST gate as an explicit validation checkpoint carrying an APPROVE/CONCERNS/REJECT feedback loop and a permission check before writing the report file. | 3 / 3 |
Progressive Disclosure | No bundle files exist; the body is self-contained and well-organized into labeled phases, with only one-level-deep, clearly signaled references (director-gates.md, review-mode.txt, game-concept.md) and no nested indirection. | 3 / 3 |
Total | 11 / 12 Passed |