Content
77%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
An exceptionally actionable, well-sequenced workflow skill with strong validation checkpoints and feedback loops throughout. Its main weaknesses are a padded, monolithic body: duplicated playtest guidance and inlined tool/reference catalogs that inflate token cost without adding navigational structure.
Suggestions
Deduplicate playtest-observation guidance ("Confusion is data", "What was confusing?", watch-silently protocol) — it appears in both the Paper path section and Phase 5; state it once and reference it.
Move the tool and channel catalogs (Love2D, Twine/Ink/Yarn Spinner, itch.io/Reddit/Discord distribution options) into a references/ file, keeping one-line pointers in SKILL.md.
Compress explanations of techniques Claude already knows (Wizard of Oz, think-aloud) to a one-line "when to apply" mention, cutting the multi-paragraph tutorials.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The bulk is non-obvious domain guidance (path selection by genre, sunk-cost rules, verdict routing), but padding is noticeable: playtest-observation advice ("Confusion is data", "What was confusing?") appears in both the Paper path and Phase 5, distribution channels (itch.io/Reddit/Discord) are described in the HTML path and re-pointed in Phase 5, and known techniques (Wizard of Oz, think-aloud protocol) are explained at length. Mostly efficient with several sections that could be tightened — anchor 3. | 3 / 5 |
Actionability | Fully executable throughout: exact AskUserQuestion prompts and options, exact file paths (prototypes/[concept-name]-concept/REPORT.md, production/session-state/active.md), per-language comment syntax ("# in GDScript... -- in Lua"), hard caps, the GRAVEYARD entry template, and verbatim scripts for the engine multi-turn loop. Copy-paste ready and covers the common cases. | 5 / 5 |
Workflow Clarity | Phases 1–9 plus Spike Mode are clearly sequenced with explicit validation checkpoints (sunk-cost rule, "If nobody can play it... NOT ASSESSED", vague-answer follow-ups), feedback loops for error recovery (engine iterate-until-playable loop, CD-gate APPROVE/CONCERNS/REJECT handling), and checklists (the KILL-confirmation boxes). | 5 / 5 |
Progressive Disclosure | No references/ bundle exists, and external doc references (.claude/docs/templates/prototype-report.md, automation-modes.md, director-gates.md) are clearly signaled and one level deep. However, the ~630-line body inlines reference-type material — the genre→path table, Love2D and Twine/Ink/Yarn tool catalogs, and distribution-channel lists — that belongs in separate reference files. Anchor 3: content that should be separate is inline. | 3 / 5 |
Total | 16 / 20 Passed |