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prototype

Concept prototype — validate the core idea is worth designing before writing GDDs. Run right after /brainstorm and /setup-engine. Routes to HTML, Engine, or Paper path based on game type. Produces a throwaway build and a PROCEED/PIVOT/KILL verdict.

71

Quality

88%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

Quality

Content

77%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is highly actionable and clearly sequenced with strong validation checkpoints. Its main weaknesses are verbosity (repeated points and anecdotal padding) and a monolithic structure that could benefit from splitting detail into referenced files.

Suggestions

Consolidate the repeated 'confusion is data / ask what was confusing' guidance into a single playtesting-protocol block referenced from Phase 5, Phase 6, and the Paper path, instead of restating it three times.

Split the per-path detail (HTML/Engine/Paper reference tables, narrative-tool lists, Spike Mode) into reference files under references/ and link to them from the main flow, moving progressive disclosure from a 2 toward a 3.

Trim anecdotal padding (game-jam name-drops like Celeste/VVVVVV, the Love2D/Balatro/Nuclear Throne asides) to one-line optional notes so each token earns its place.

DimensionReasoningScore

Conciseness

The body runs ~570 lines and, while much of it is genuinely novel domain knowledge, it repeats points (e.g., 'confusion is data' / 'ask what was confusing, not did you like it' appears 3+ times) and includes anecdotal padding (game-jam mentions of Celeste/VVVVVV, Love2D name-drops) that could be tightened.

2 / 3

Actionability

Provides fully concrete, copy-ready guidance — exact AskUserQuestion prompts with enumerated options, file-path conventions, required file headers, and per-path output specs — well beyond abstract direction.

3 / 3

Workflow Clarity

Nine phases are clearly sequenced with explicit validation checkpoints: 'If the concept is too vague to form a hypothesis, stop here', the 2-hour sunk-cost rule, the KILL checklist with a 2+-box threshold, and 'get confirmation before proceeding' gates.

3 / 3

Progressive Disclosure

No bundle files exist and the skill is a single monolithic ~570-line document; content that could live in separate files (path reference tables, narrative-tool lists, Spike Mode) is inline, with no signaled one-level-deep references to split the material.

2 / 3

Total

10

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12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific, complete, and distinctive — it states concrete actions, an explicit when-to-run trigger, and natural domain vocabulary. It is a strong frontmatter description with no notable weaknesses.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — 'validate the core idea', 'Routes to HTML, Engine, or Paper path', 'Produces a throwaway build', and a 'PROCEED/PIVOT/KILL verdict' — matching the 'Lists multiple specific concrete actions' anchor.

3 / 3

Completeness

Clearly answers both 'what' (throwaway build routing to HTML/Engine/Paper) and 'when' with an explicit equivalent of a 'Use when...' clause: 'Run right after /brainstorm and /setup-engine... before writing GDDs'.

3 / 3

Trigger Term Quality

Uses natural domain terms a user would actually say — 'concept prototype', 'validate the core idea', '/brainstorm and /setup-engine', 'GDDs', 'game type' — giving good coverage rather than technical jargon.

3 / 3

Distinctiveness Conflict Risk

Occupies a clear niche (concept prototyping in a game-dev pipeline with a PROCEED/PIVOT/KILL verdict) with distinct triggers unlikely to fire for unrelated skills.

3 / 3

Total

12

/

12

Passed

Validation

81%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation13 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (580 lines); consider splitting into references/ and linking

Warning

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

13

/

16

Passed

Repository
Donchitos/Claude-Code-Game-Studios
Reviewed

Table of Contents

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