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Guides a first-time user through onboarding and picks the right workflow. Use when the user is new, just cloned or installed the studio, has no idea or engine yet, asks where to begin, or wants to bring in an existing game.

Quality

85%

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SKILL.md
Quality
Evals
Security

Quality

Content

88%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A dense, highly prescriptive multi-phase workflow that is fully executable: exact commands, verbatim question scripts, decision tables for routing and rigor inference, and validation checkpoints (read-back checks, contradiction re-asks, non-zero helper handling) at every risky point. The only room for improvement is trimming the restated never-run-the-next-step rule and possibly splitting the Phase 6 path listings into a reference file.

Suggestions

State the "never run the next step yourself, the user types it" rule once (e.g. in the intro) and refer back to it from Phases 6 and 7 instead of repeating it three times.

Consider moving the per-rigor path listings in Phase 6 to a reference document to keep the interactive body focused on the dialogue flow.

DimensionReasoningScore

Conciseness

Nearly every sentence is a project-specific rule (e.g. "a written value pins that knob over the rigor expansion, and a mirror file outranks it", "`source_files` of `unknown` means the code root could not be found: say that, never 'no code'") with no padding or explanation of concepts Claude already knows. Not score 5 because the "never run the next step" rule is stated three times (intro "It never runs that step itself", Phase 6 "never to running the step", Phase 7 "Do not start that skill") and a few dense passages (the legacy mirror paragraph) could be tightened; well above score 3, which requires unnecessary explanation.

4 / 5

Actionability

Fully executable throughout: exact commands ("bash .claude/scripts/project-state.sh", "bash .claude/scripts/set-stage.sh \"[stage]\"", "bash .claude/scripts/config-set.sh modes.rigor [value]"), verbatim question texts with option lists ("Welcome! Where are you starting from with your game?"), a copy-ready response card, and an exact one-line handoff ("Type `[skill]` to begin."). This matches anchor 5: copy-paste ready commands covering the common cases.

5 / 5

Workflow Clarity

Seven clearly sequenced phases with explicit checkpoints and error-recovery loops: wait for the answer before proceeding, re-ask on contradiction ("If it contradicts Phase 1, say what you found once and ask again"), verify saves ("Check the read-back rows match"), and handle helper failure ("If a helper exits non-zero, show its output, say which setting was not written, and go on with the value for this run"). This matches anchor 5: clear sequence, explicit validation, and feedback loops for recovery.

5 / 5

Progressive Disclosure

Well-organized phase sections with clearly signaled one-level references to project docs ("`.claude/docs/settings-guidance.md` §3", "per `.claude/docs/automation-modes.md`") and no buried or nested references; no bundle files exist to verify beyond the body itself. Not score 5 because everything lives in one ~210-line file — the per-rigor path listings in Phase 6 are a plausible candidate for a separate reference — though all of it is needed during the single interactive run.

4 / 5

Total

18

/

20

Passed

Description

78%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description with an explicit 'Use when' clause carrying natural, concrete trigger phrases tied to the studio context. The main weakness is that the 'what' half stays abstract — it names two high-level actions without surfacing the concrete onboarding mechanics the skill actually performs.

Suggestions

Replace the generic "guides... and picks the right workflow" with the skill's concrete actions, e.g. "reads the project state, asks where the user is starting from, sets stage and rigor in project.yaml, and lays out the workflow path".

Add a few common natural trigger variants such as "getting started", "first game", or "how do I start" to broaden keyword coverage.

DimensionReasoningScore

Specificity

Quotes: "Guides a first-time user through onboarding and picks the right workflow" — it names the domain (first-time onboarding for the studio) and two actions (guides onboarding, picks workflow), but the actions are high-level and don't mention the concrete mechanics (reading project state, asking starting-point questions, setting stage/rigor). Anchor 3 fits best: not score 4 because it does not list several specific concrete actions; not score 2 because it goes beyond a bare domain label with two stated actions.

3 / 5

Completeness

It has an explicit what ("Guides a first-time user through onboarding and picks the right workflow") followed by an explicit 'Use when...' clause with concrete trigger phrases ("just cloned or installed the studio", "has no idea or engine yet", "wants to bring in an existing game"), matching the anchor-5 example pattern of what + when with concrete triggers. Not score 4 because the 'when' is already explicit and specific, not merely present.

5 / 5

Trigger Term Quality

Quotes: "Use when the user is new, just cloned or installed the studio, has no idea or engine yet, asks where to begin, or wants to bring in an existing game" — several natural phrases a new user would actually say ("where to begin", "just cloned", "no idea", "existing game"). Not score 5 because common variants like "getting started", "first game", or "how do I start" are missing; clearly above score 3's partial synonym coverage.

4 / 5

Distinctiveness Conflict Risk

Triggers like "just cloned or installed the studio" and "asks where to begin" carve a clear onboarding niche distinct from sibling workflow skills. Not score 5 because "has no idea yet" could also plausibly fire a brainstorm/ideation skill in the same suite; not score 3 since the studio-clone and where-to-begin triggers are strongly distinctive.

4 / 5

Total

16

/

20

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

14

/

16

Passed

Repository

Donchitos/Claude-Code-Game-Studios

Path

.claude/skills/start/SKILL.md

Reviewed

Table of Contents

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