End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
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tessl review fix ./.claude/skills/story-done/SKILL.mdThis skill closes the loop between design and implementation. Run it at the end of implementing any story. It ensures every acceptance criterion is verified before the story is marked done, GDD and ADR deviations are explicitly documented rather than silently introduced, code review is prompted rather than forgotten, and the story file reflects actual completion status.
Output: Updated story file (Status: Complete) + surfaced next story.
Resolve the review mode (once, store for all gate spawns this run):
--review [full|lean|solo] was passed → use thatproduction/review-mode.txt → use that valueleanSee .claude/docs/director-gates.md for the full check pattern.
If a file path is provided (e.g., /story-done production/epics/core/story-damage-calculator.md):
read that file directly.
If no argument is provided:
production/session-state/active.md for the currently active story.production/sprints/ and
look for stories marked IN PROGRESS.AskUserQuestion:
Read the full story file. Extract and hold in context:
TR-combat-001)2026-03-10)Type: field from the story header (Logic / Integration / Visual/Feel / UI / Config/Data)Also read:
docs/architecture/tr-registry.yaml — look up each TR-ID in the story.
Read the current requirement text from the registry entry. This is the
source of truth for what the GDD required — do not use any requirement text
that may be quoted inline in the story (it may be stale).docs/architecture/control-manifest.md header — extract the current
Manifest Version: date (used in Phase 4 staleness check)For each acceptance criterion in the story, attempt verification using one of three methods:
Glob for files the story said would be created.Bash.Grep for numeric literals in gameplay code
paths that should be in config files.Grep for player-facing strings in src/
that should be in localization files.AskUserQuestion)Batch up to 4 manual verification questions into a single AskUserQuestion call:
question: "Does [criterion]?"
options: "Yes — passes", "No — fails", "Not tested yet"DEFERRED — requires playtest sessionAfter completing the pass/fail/deferred check above, map each acceptance criterion to the test that covers it:
For each acceptance criterion in the story:
Ask: is there a test — unit, integration, or confirmed manual playtest — that directly verifies this criterion?
tests/unit/ for a test file or function name that
matches the criterion's subject (use Glob and Grep)tests/integration/ similarlyAskUserQuestion
above with a "Yes — passes" answer, count that as a manual testProduce a traceability table:
| Criterion | Test | Status |
|-----------|------|--------|
| AC-1: [criterion text] | tests/unit/test_foo.gd::test_bar | COVERED |
| AC-2: [criterion text] | Manual playtest confirmation | COVERED |
| AC-3: [criterion text] | — | UNTESTED |Apply these escalation rules:
For any ADVISORY untested criteria, add to the Completion Notes in Phase 7:
"Untested criteria: [AC-N list]. Recommend adding tests in a follow-up story."
Based on the Story Type extracted in Phase 2, check for required evidence:
| Story Type | Required Evidence | Gate Level |
|---|---|---|
| Logic | Automated unit test in tests/unit/[system]/ — must exist and pass | BLOCKING |
| Integration | Integration test in tests/integration/[system]/ OR playtest doc | BLOCKING |
| Visual/Feel | Screenshot + sign-off in production/qa/evidence/ | ADVISORY |
| UI | Manual walkthrough doc OR interaction test in production/qa/evidence/ | ADVISORY |
| Config/Data | Smoke check pass report in production/qa/smoke-*.md | ADVISORY |
For Logic stories: first read the story's Test Evidence section to extract the
exact required file path. Use Glob to check that exact path. If the exact path is not
found, also search tests/unit/[system]/ broadly (the file may have been placed at a
slightly different location). If no test file is found at either location:
[exact-path-from-Test-Evidence-section]. Create and run the test before marking
this story Complete."For Integration stories: read the story's Test Evidence section for the exact
required path. Use Glob to check that exact path first, then search
tests/integration/[system]/ broadly, then check production/session-logs/ for a
playtest record referencing this story.
If none found: flag as BLOCKING (same rule as Logic).
For Visual/Feel and UI stories: glob production/qa/evidence/ for a file
referencing this story.
production/qa/evidence/[story-slug]-evidence.md using the test-evidence template and obtain sign-off before final closure."| .* | .* | .* | \[ \] Approved (a sign-off row with an unchecked checkbox). If any unchecked sign-off rows are found: flag as ADVISORY — "Evidence file found at [path] but [N] sign-off(s) are still pending (shown as [ ] Approved in the sign-off table). Obtain required sign-offs before final closure. Note: for solo developers, all roles may be signed off by the same person."[x] Approved or equivalent: note "Evidence file found and all sign-offs complete — ADVISORY passed."For Config/Data stories: check for any production/qa/smoke-*.md file.
If none: flag as ADVISORY — "No smoke check report found. Run /smoke-check."
If no Story Type is set: flag as ADVISORY —
"Story Type not declared. Add Type: [Logic|Integration|Visual/Feel|UI|Config/Data]
to the story header to enable test evidence gate enforcement in future stories."
Any BLOCKING test evidence gap prevents the COMPLETE verdict in Phase 6.
Compare the implementation against the design documents.
Run these checks automatically:
GDD rules check: Using the current requirement text from tr-registry.yaml
(looked up by the story's TR-ID), check that the implementation reflects what
the GDD actually requires now — not what it required when the story was written.
Grep the implemented files for key function names, data structures, or class
names mentioned in the current GDD section.
Manifest version staleness check: Compare the Manifest Version: date
embedded in the story header against the Manifest Version: date in the
current docs/architecture/control-manifest.md header.
ADVISORY: Story was written against manifest v[story-date]; current manifest is v[current-date]. New rules may apply. Run /story-readiness to check.ADR constraints check: Read the referenced ADR's Decision section. Check
for forbidden patterns from docs/architecture/control-manifest.md (if it
exists). Grep for patterns explicitly forbidden in the ADR.
Hardcoded values check: Grep the implemented files for numeric literals
in gameplay logic that should be in data files.
Scope check: Did the implementation touch files outside the story's stated scope? (files not listed in "files to create/modify")
For each deviation found, categorize:
Review mode check — apply before spawning QL-TEST-COVERAGE:
solo → skip. Note: "QL-TEST-COVERAGE skipped — Solo mode." Proceed to Phase 5.lean → skip (not a PHASE-GATE). Note: "QL-TEST-COVERAGE skipped — Lean mode." Proceed to Phase 5.full → spawn as normal.After completing the deviation checks in Phase 4, spawn qa-lead via Task using gate QL-TEST-COVERAGE (.claude/docs/director-gates.md).
Pass:
## QA Test Cases section (the pre-written test specs from story creation)## Acceptance Criteria listThe qa-lead reviews whether the tests actually cover what was specified — not just whether files exist.
Apply the verdict:
Skip this phase for Config/Data stories (no code tests required).
Review mode check — apply before spawning LP-CODE-REVIEW:
solo → skip. Note: "LP-CODE-REVIEW skipped — Solo mode." Proceed to Phase 6 (completion report).lean → use AskUserQuestion before proceeding:
/code-review on the implemented files?"Yes — /code-review passed or was approved with suggestionsNo — skipping code review for this storyNo — I'll run /code-review before the sprint close-outfull → spawn as normal.Spawn lead-programmer via Task using gate LP-CODE-REVIEW (.claude/docs/director-gates.md).
Pass: implementation file paths, story file path, relevant GDD section, governing ADR.
Present the verdict to the user. If CONCERNS, surface them via AskUserQuestion:
Revise flagged issues / Accept and proceed / Discuss further
If REJECT, do not proceed to Phase 6 verdict until the issues are resolved.If the story has no implementation files yet (verdict is being run before coding is done), skip this phase and note: "LP-CODE-REVIEW skipped — no implementation files found. Run after implementation is complete."
Before updating any files, present the full report:
## Story Done: [Story Name]
**Story**: [file path]
**Date**: [today]
### Acceptance Criteria: [X/Y passing]
- [x] [Criterion 1] — auto-verified (test passes)
- [x] [Criterion 2] — confirmed
- [ ] [Criterion 3] — FAILS: [reason]
- [?] [Criterion 4] — DEFERRED: requires playtest
### Test-Criterion Traceability
| Criterion | Test | Status |
|-----------|------|--------|
| AC-1: [text] | [test file::test name] | COVERED |
| AC-2: [text] | Manual confirmation | COVERED |
| AC-3: [text] | — | UNTESTED |
### Test Evidence
**Story Type**: [Logic | Integration | Visual/Feel | UI | Config/Data | Not declared]
**Required evidence**: [unit test file | integration test or playtest | screenshot + sign-off | walkthrough doc | smoke check pass]
**Evidence found**: [YES — `[path]` | NO — BLOCKING | NO — ADVISORY]
### Deviations
[NONE] OR:
- BLOCKING: [description] — [GDD/ADR reference]
- ADVISORY: [description] — user accepted / flagged for tech debt
### Scope
[All changes within stated scope] OR:
- Extra files touched: [list] — [note whether valid or scope creep]
### Verdict: COMPLETE / COMPLETE WITH NOTES / BLOCKEDVerdict definitions:
If the verdict is BLOCKED: do not proceed to Phase 7. List what must be fixed. Offer to help fix the blocking items.
Use AskUserQuestion before writing anything:
Close the story — update file, mark Complete, log notes (Recommended)Close and log advisory deviations as tech debt in docs/tech-debt-register.mdThere are issues I want to fix first — don't close yetAccept deviations as-is and close anywayIf "Close", "Close and log tech debt", or "Accept deviations": edit the story file.
If "Close and log tech debt": after updating the story file, also append the advisory deviations to docs/tech-debt-register.md (create the file if it does not exist).
If "Fix first": stop here and list what the user flagged. Do not write any files.
Status: CompleteLast Updated: field in the story header to today's date (format: YYYY-MM-DD). If the field does not exist, add it after the Status: line.## Completion Notes section at the bottom:## Completion Notes
**Completed**: [date]
**Criteria**: [X/Y passing] ([any deferred items listed])
**Deviations**: [None] or [list of advisory deviations]
**Test Evidence**: [Logic: test file at path | Visual/Feel: evidence doc at path | None required (Config/Data)]
**Code Review**: [Pending / Complete / Skipped]If the user chose "Close and log tech debt": append each advisory deviation to docs/tech-debt-register.md in this format:
- **[date]** ([story title]): [deviation description] — tracked from [story file path]Create the file with a # Tech Debt Register heading if it does not exist.
Update production/sprint-status.yaml (if it exists):
status: done and completed: [today's date]updated fieldSuggest a git commit: Output a ready-to-use commit command covering the implementation files from the dev-story summary and the updated story file:
Suggested commit:
git add [src/ and tests/ files changed during implementation] [story-file-path]
git commit -m "feat: [story title] ([TR-ID])"The validate-commit.sh hook will verify design doc references and check for hardcoded values automatically.
After updating the story file, silently append to
production/session-state/active.md:
## Session Extract — /story-done [date]
- Verdict: [COMPLETE / COMPLETE WITH NOTES / BLOCKED]
- Story: [story file path] — [story title]
- Tech debt logged: [N items, or "None"]
- Next recommended: [next ready story title and path, or "None identified"]If active.md does not exist, create it with this block as the initial content.
Confirm in conversation: "Session state updated."
After completion, help the developer keep momentum:
production/sprints/.Present:
### Next Up
The following stories are ready to pick up:
1. [Story name] — [1-line description] — Est: [X hrs]
2. [Story name] — [1-line description] — Est: [X hrs]
Run `/story-readiness [path]` to confirm a story is implementation-ready
before starting.If no more Must Have stories remain in this sprint (all are Complete or Blocked):
### Sprint Close-Out Sequence
All Must Have stories are complete. QA sign-off is required before advancing.
Run these in order:
1. `/smoke-check sprint` — verify the critical path still works end-to-end
2. `/team-qa sprint` — full QA cycle: test case execution, bug triage, sign-off report
3. `/retrospective` — capture what went well, what didn't, and action items for the next sprint
4. `/gate-check` — advance to the next phase once QA approves (only if advancing a phase)
5. `/sprint-plan new` — plan the next sprint, incorporating velocity data and retrospective action items
Do not run `/gate-check` until `/team-qa` returns APPROVED or APPROVED WITH CONDITIONS.If there are Should Have stories still unstarted, surface them alongside the close-out sequence so the user can choose: close the sprint now, or pull in more work first.
If no more stories are ready but Must Have stories are still In Progress (not Complete): "No more stories ready to start — [N] Must Have stories still in progress. Continue implementing those before sprint close-out."
AskUserQuestion for the code review prompt and for batching manual
criteria confirmations./story-readiness [next-story-path] to validate the next story before starting implementation/smoke-check sprint → /team-qa sprint → /gate-check/tech-debt to keep the register current984023d
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