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team-audio

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

63

Quality

76%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.claude/skills/team-audio/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-structured, actionable orchestration skill with clear sequencing and validation checkpoints, undermined only by some redundancy between the delegation overview and the per-step agent detail.

Suggestions

Consolidate the "How to Delegate" section with the per-Step agent lists to remove the overlap where each agent's responsibility is stated twice.

Reconcile the agent roster: the description and delegation list omit accessibility-specialist, yet it is spawned in Step 2 — list it consistently everywhere.

DimensionReasoningScore

Conciseness

The body is directive and avoids explaining concepts Claude already knows, but the "How to Delegate" section previews each agent's responsibility and the later Steps re-list those same agents in full, so it could be tightened.

2 / 3

Actionability

It gives concrete executable orchestration guidance: named subagent_types, per-agent task bullet lists, specific file paths (design/audio/audio-[feature].md, design/gdd/sound-bible.md), and exact validation questions for the engine specialist.

3 / 3

Workflow Clarity

It provides a clear Phase 0 → steps 1–6 sequence with explicit checkpoints (AskUserQuestion approval gates), a Verdict COMPLETE/BLOCKED system, and an Error Recovery Protocol feedback loop for blocked agents.

3 / 3

Progressive Disclosure

The skill is self-contained with no bundle files and is organized into clear sections (Phase 0, How to Delegate, Steps, File Write Protocol, Next Steps, Error Recovery); for a self-contained skill, well-organized sections satisfy progressive disclosure.

3 / 3

Total

11

/

12

Passed

Description

67%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A concrete, distinct description that names the team composition and pipeline scope, but it omits an explicit "Use when..." trigger clause and lacks common natural-language variations users might say.

Suggestions

Append a "Use when..." clause naming natural triggers, e.g. "Use when designing game audio for a feature or area (combat, menus, biomes, boss encounters)."

Add common trigger terms users would actually say, such as "music", "SFX", "sound design", and "game audio", to broaden natural-keyword coverage.

Reflect the full pipeline scope (accessibility, technical implementation, code integration) that the body actually covers, so the description is not understated.

DimensionReasoningScore

Specificity

The description names four concrete team roles ("audio-director + sound-designer + technical-artist + gameplay-programmer") and a concrete two-stage pipeline "from direction to implementation", listing multiple specific concrete elements rather than vague language.

3 / 3

Completeness

It clearly answers "what" (orchestrate an audio team through a full pipeline) but provides no "Use when..." clause or equivalent explicit trigger guidance, which caps completeness at 2 per the rubric guidelines.

2 / 3

Trigger Term Quality

It includes relevant terms like "audio team", "audio-director", and "sound-designer" a user might say, but misses common variations such as "music", "SFX", "game audio", or "sound design" as trigger phrases.

2 / 3

Distinctiveness Conflict Risk

It carves a clear niche — game audio team orchestration from direction to implementation — with distinct audio-centric triggers unlikely to fire for unrelated skills.

3 / 3

Total

10

/

12

Passed

Validation

81%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation13 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

referenced_paths_exist

Referenced path issues: 1 missing

Warning

Total

13

/

16

Passed

Repository
Donchitos/Claude-Code-Game-Studios
Reviewed

Table of Contents

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