CtrlK
BlogDocsLog inGet started
Tessl Logo

ux-design

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

60

Quality

72%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

View guide

SecuritybySnyk

Passed

No findings from the security scan

Fix and improve this skill with Tessl

tessl review fix ./.claude/skills/ux-design/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

77%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The skill is a well-sequenced, highly actionable multi-mode authoring workflow with strong validation checkpoints, but its length and inline templates make it verbose and monolithic rather than progressively disclosed.

Suggestions

Move the three skeleton templates (UX spec, HUD, pattern library) into separate reference files and link to them, slimming the main SKILL.md.

De-duplicate the approval/decision cycle: keep it once in Phase 4 and reduce the Collaborative Protocol section to a short pointer.

Consider extracting the per-section question banks into a reference so the core workflow stays scannable.

DimensionReasoningScore

Conciseness

The body is comprehensive and free of off-topic concept explanations, but at ~980 lines it restates the approval cycle in both Phase 4 and the Collaborative Protocol and repeats AskUserQuestion option lists, so it could be tightened to earn a 3.

2 / 3

Actionability

Guidance is concrete and copy-paste ready — exact file paths (design/ux/[filename].md, design/gdd/game-concept.md), Glob/Grep commands, full skeleton templates, and explicit table formats — which fully meets the actionable-instruction bar for a non-code skill.

3 / 3

Workflow Clarity

Phases 1–8 are clearly sequenced with explicit validation checkpoints (the Phase 5 cross-reference check, the per-section approval gate that blocks writing until 'Yes'), a feedback loop (retrofit detection), and a dedicated resume/recovery procedure.

3 / 3

Progressive Disclosure

No bundle files exist, so the large skeleton templates and per-mode section guidance are all inline in one ~980-line SKILL.md; this exceeds the simple-skill exception and reads as monolithic where skeletons could live in reference files.

2 / 3

Total

10

/

12

Passed

Description

67%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific and distinctive, with concrete actions and a clear niche, but it lacks an explicit 'Use when...' trigger clause and leans on some specialized jargon that limits natural trigger-term coverage.

Suggestions

Add an explicit trigger clause, e.g. 'Use when designing the UX for a game screen, flow, or HUD, or when the user asks for a UX/HUD spec.'

Broaden natural keywords to include lay terms like 'UI design', 'HUD design', and 'screen layout' alongside the studio-specific jargon.

DimensionReasoningScore

Specificity

Names multiple concrete actions — 'section-by-section UX spec authoring for a screen, flow, or HUD', 'Reads game concept, player journey, and relevant GDDs', and 'Produces ux-spec.md ... or hud-design.md' — matching the multiple-specific-actions anchor.

3 / 3

Completeness

It clearly states what the skill does, but there is no 'Use when...' clause or equivalent explicit trigger guidance, which per the guidelines caps completeness at 2.

2 / 3

Trigger Term Quality

It surfaces relevant domain terms ('UX spec', 'screen', 'flow', 'HUD', 'GDD', 'player journey'), but 'GDD' and 'player journey' are specialized jargon and it omits common user phrasings like 'design the UI/HUD', so coverage is partial rather than complete.

2 / 3

Distinctiveness Conflict Risk

The niche is sharply defined — game-studio UX/HUD spec authoring against GDD inputs and studio templates — making it unlikely to trigger for unrelated skills.

3 / 3

Total

10

/

12

Passed

Validation

81%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation13 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (990 lines); consider splitting into references/ and linking

Warning

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

13

/

16

Passed

Repository
Donchitos/Claude-Code-Game-Studios
Reviewed

Table of Contents

Is this your skill?

If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.