Content
77%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The skill is a well-sequenced, highly actionable multi-mode authoring workflow with strong validation checkpoints, but its length and inline templates make it verbose and monolithic rather than progressively disclosed.
Suggestions
Move the three skeleton templates (UX spec, HUD, pattern library) into separate reference files and link to them, slimming the main SKILL.md.
De-duplicate the approval/decision cycle: keep it once in Phase 4 and reduce the Collaborative Protocol section to a short pointer.
Consider extracting the per-section question banks into a reference so the core workflow stays scannable.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is comprehensive and free of off-topic concept explanations, but at ~980 lines it restates the approval cycle in both Phase 4 and the Collaborative Protocol and repeats AskUserQuestion option lists, so it could be tightened to earn a 3. | 2 / 3 |
Actionability | Guidance is concrete and copy-paste ready — exact file paths (design/ux/[filename].md, design/gdd/game-concept.md), Glob/Grep commands, full skeleton templates, and explicit table formats — which fully meets the actionable-instruction bar for a non-code skill. | 3 / 3 |
Workflow Clarity | Phases 1–8 are clearly sequenced with explicit validation checkpoints (the Phase 5 cross-reference check, the per-section approval gate that blocks writing until 'Yes'), a feedback loop (retrofit detection), and a dedicated resume/recovery procedure. | 3 / 3 |
Progressive Disclosure | No bundle files exist, so the large skeleton templates and per-mode section guidance are all inline in one ~980-line SKILL.md; this exceeds the simple-skill exception and reads as monolithic where skeletons could live in reference files. | 2 / 3 |
Total | 10 / 12 Passed |