This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.
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tessl review fix ./skills/seedance-sequence/SKILL.mdBefore producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.
Use this when the user's idea is larger than one reliable generation, when connected clips are requested, or when the user says continue, extend, next part, part two, next scene, or make it longer. Plan globally, generate locally: the skill plans the whole story, but compiles only the next unresolved clip.
Load the Director's Read, sequence-project-state, continuation-handoff, prompt-compiler, surface-prompt-profiles, event-density, and continuity-qc. Load reference-transfer-contract when references are present and dense-storyboard-mode when the request contains many shots or animation panels. Load directing-engine to set one directorial voice for the whole story and plan the long-form spine so the look is authored by one hand across every clip. For a user's first multi-clip project, sequence-worked-trace walks the whole loop once - plan, deviation, reconciliation, chain cap, re-anchor, resume.
The user is trying to make a film, not a pile of prompts. This skill protects the thread of action across generations: what already happened, what is happening now, what must not happen yet, and what the accepted footage actually shows. The plan is global; the prompt is local.
Classify as sequence_project when the story exceeds the verified active-surface duration, asks for multiple connected clips, contains several narrative beats, is a film scene, ad, campaign, music sequence, action scene, dialogue scene, or uses continue/extend/next-part language. Otherwise classify as standalone_clip and return to the concise prompt path.
For every request also classify:
If the surface is unknown, use a conservative generic profile. Do not invent a duration, prompt limit, reference count, or tag syntax.
Plan scenes before clips. A scene is the re-anchor unit: one location and time envelope whose clips may chain from each other's accepted footage.
extension_depth to 0.max_chain_depth (default 2, hard ceiling 3). Schedule re-anchors in the plan; identity decays with chained generations, so a scheduled reset is routine and a drift repair is expensive.arc_position and its clips inherit it.directors_read_lane as narrative or non_narrative; never infer psychology from story.medium. This per-clip lane lets utility inserts coexist with performed beats in one sequence. Before any narrative, story, or performance clip is compiled, complete its ten-field internal record, including one non-transferable detail and one stock-solution refusal. For non-narrative utility, product-only, abstract, VFX, or ambient clips, record the two-line utility intent and refusal and do not invent drama. Then use directing-engine to set one directorial voice for the whole project when the sequence needs it and plan the long-form spine - how shot scale, camera movement, light contrast, and sound should progress from open to climax to release, and which single clip breaks the pattern to mark the turn.arc_position, canonical anchor_source references, max_chain_depth (default 2), and an audio plan.felt_intent - a single line naming what the viewer should feel or notice, the directing engine's intention made persistent in state - and one completed endpoint.authoring_state. A narrative clip keeps every canonical field, labels the non-transferable detail source_bound only with an exact source locator or authored_choice with a null source, adds genuinely unequal value before/after, and stores exact visible or audible prompt_carriers. Its value_before must equal the nearest narrative ancestor's value_after, walking across utility inserts. A non_narrative clip stores exactly utility_intent and non_narrative_refusal; it never fabricates psychology.prompt_carriers, never the internal labels or explanations.Use beginner-friendly language. It is valid to say: "This idea needs three connected generations. I will plan the complete story now, but finalize one prompt at a time so each new prompt matches what Seedance actually produced."
Each clip card must include clip_id, scene_id, sequence_index, parent_clip_id, narrative_job, felt_intent, directors_read_lane, lane-complete authoring_state, target_duration_sec, generation_mode, shot_structure, already_happened, this_clip_only, reserved_for_later, planned_start_state, planned_end_state, transition_in, transition_out, continuity_locks, allowed_changes, arc_position, and status. The arc_position (open, rising, turn, climax, or release) is inherited from the clip's scene and records where it sits on the directorial spine so its scale, movement, light, and sound trends inherit the project voice.
Each scene card must include scene_id, scene_index, narrative_function, arc_position, location, time_of_day, anchor_source, max_chain_depth, audio_plan, assigned_clip_ids, transition_out, and status.
Clip 01 can plan "exit terminal and reach open car door" with the endpoint "subject beside the open rear door" while reserving "entering the car" and "vehicle departure" for later clips. Do not paste all planned clips into one generation prompt.
For a new sequence, return:
Do not output internal JSON unless the user asks for it. The readable capsule is the cross-session handoff.
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