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seedance-sequence

This skill should be used when a Seedance 2.0 request is a long story, connected set of clips, multi-generation scene, campaign sequence, dense storyboard, continuation-ready plan, or any idea that must be divided into stateful clips.

57

Quality

67%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./skills/seedance-sequence/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

77%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a strong, actionable specification with a clear sequenced workflow and explicit validation gate, undermined mainly by some redundancy and by progressive-disclosure references that point to non-existent bundle files. The workflow and actionability are excellent; the missing referenced files and repeated directing-voice point are the chief weaknesses.

Suggestions

Provide the referenced bundle files (e.g. references/sequence-project-state.md, references/prompt-compiler.md, references/directing-engine.md) or remove the `[ref:...]` pointers so navigation resolves.

State the 'one directorial voice / long-form spine' point once and reference it, instead of restating it in the intro, Build step 2, and the Output Contract.

Tighten the repeated 'chain clips from accepted footage' guidance into a single canonical rule to reduce token cost.

DimensionReasoningScore

Conciseness

The body is information-dense and avoids explaining concepts Claude already knows, but it repeats itself: the 'one directorial voice for the whole story/project' point recurs in the intro, Build step 2, and the Output Contract, and 'chain clips from accepted footage' restates several times. Not 3 due to this redundancy and overall length; not 1 because nothing is padded with basic explanations.

2 / 3

Actionability

As an instruction-only skill it gives highly concrete, specific guidance: a 10-step Build Process, explicit field lists for clip and scene cards, a full classification taxonomy, a numbered Output Contract, and a worked Clip 01 example ('exit terminal and reach open car door'). Per the code-vs-instruction note, the absence of code is not penalized because the guidance is actionable and copy-ready. Not 2 because key details are not missing.

3 / 3

Workflow Clarity

The Build Process is a clear 10-step sequence with an explicit validation/feedback gate at step 10 ('require the clip or final frame, record observed start/end state, reconcile canon, and only then compile the next prompt'), matching the anchor for clear sequence plus feedback loops. Not 2 because checkpoints and the reconciliation loop are explicit, not implicit.

3 / 3

Progressive Disclosure

The body uses a clear, consistent `[ref:...]` convention and explains conditional loading, which signals structure well; however the referenced files (sequence-project-state, prompt-compiler, directing-engine, continuity-qc, etc.) do not exist in references/, scripts/, or assets/, so the one-level-deep navigation is broken. Not 3 because the overview points to detailed materials that are absent; not 1 because the signaling convention and conditional-load intent show real organization rather than a monolithic wall.

2 / 3

Total

10

/

12

Passed

Description

57%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description excels at stating when to use the skill and is clearly distinct, but it under-specifies what the skill actually does and buries the most natural trigger words (continue/extend/next part) in the body rather than the description. It reads as a strong trigger clause with a thin capability statement.

Suggestions

Add one explicit capability clause naming concrete actions, e.g. 'Plans the full story, compiles one clip prompt at a time, and tracks continuity across generations.'

Fold the most natural trigger words ("continue", "extend", "next part", "part two", "next scene", "make it longer") into the description rather than leaving them only in the body.

Replace jargon like 'continuation-ready plan' and 'stateful clips' with plainer phrasing so the trigger reads as something a user would actually say.

DimensionReasoningScore

Specificity

Names a concrete domain ("Seedance 2.0 request") and one operation ("idea that must be divided into stateful clips"), but the description is dominated by trigger scenarios rather than a list of concrete actions, so it is not comprehensive. Not 3 because no multiple specific actions are enumerated; not 1 because the domain and a real operation are named.

2 / 3

Completeness

The "when" is explicit and strong ("should be used when a Seedance 2.0 request is a long story..."), but the "what" is only weakly implied by "idea that must be divided into stateful clips" rather than clearly stating the skill's capabilities. Not 3 because it does not clearly answer both what AND when; not 1 because the explicit trigger guidance is present and the "what" is at least implied.

2 / 3

Trigger Term Quality

Lists relevant terms ("long story", "connected set of clips", "campaign sequence", "dense storyboard"), but mixes in jargon ("multi-generation scene", "continuation-ready plan", "stateful clips") and omits the most natural variations ("continue", "extend", "next part", "part two", "next scene") which appear only in the body, not the description. Not 3 due to missing common natural phrasings; not 1 because several genuine user terms are present.

2 / 3

Distinctiveness Conflict Risk

The Seedance 2.0 scope plus sequence-specific triggers ("connected set of clips", "campaign sequence", "dense storyboard", "continuation-ready plan") carve a clear niche unlikely to fire for unrelated skills. Not 2 because the domain binding and specialized vocabulary make overlap with generic skills unlikely.

3 / 3

Total

9

/

12

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

metadata_field

'metadata' should map string keys to string values

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

14

/

16

Passed

Repository
Emily2040/seedance-2.0
Reviewed

Table of Contents

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