Content
68%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A strong, example-driven style guide: nearly every principle comes with quantified constraints and a bad/good pair, which makes it highly actionable despite containing no executable code (appropriate for a writing skill). Its weaknesses are redundancy in the summary lists and a mostly implicit drafting workflow with no validation checkpoint.
Suggestions
Cut the "What Makes Articles Good" and "What Makes Articles Bad" bullet lists or reduce each to only rules not already stated in Rhythm/Constraints/Visual Elements — roughly every item currently duplicates an earlier section.
Add an explicit drafting-order sequence (title → opening → sections with alternating prose/code → closing) with a final self-check step, e.g. 'verify: prose never exceeds 4 sentences without a visual break; ≤2 bullet lists total'.
Move the voice-transcript rules and their long good/bad examples into a references/ file (e.g. references/voice-transcripts.md) and link to it from the body to reduce inline length.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body doesn't pad with concepts Claude already knows, but at ~230 lines it has real redundancy: "What Makes Articles Good" and "What Makes Articles Bad" restate rules already given in Rhythm, Constraints, and Visual Elements ("More than 4-5 sentences of prose without a visual break" and "Max 3-4 sentences of prose before a code block" say the same thing; bullet-list limits appear twice), and "Articles Have Different Shapes" repeats "No rigid template". Fits 'mostly efficient but includes some unnecessary explanation or could be tightened'; not a 2 because there is no filler about what articles/PDFs/libraries are, not a 4 because the good/bad summary lists and the repeated rhythm rule are trimmable. | 3 / 5 |
Actionability | For an instruction-only skill the guidance is maximally concrete: quantified rules ("Max 3-4 sentences of prose before a code block", "core code transformation... in the first ~100 words", "max 1-2 of each per article") and matched bad/good example pairs for nearly every principle (openings, headings, voice, mechanism prose, rhythm). The scoring note says absence of code is not penalized in instruction-only skills when guidance is actionable — these specific examples cover the common cases. Not a 4 because no common case lacks a concrete, imitable example. | 5 / 5 |
Workflow Clarity | The only explicit sequence is the three-step architecture-article composition ("1. Build the private model... 2. Turn that model into a public argument... 3. Use writing-voice"), which is clear but has no checkpoints; the general article-writing workflow (title → opening → sections → closing) must be inferred from the section order. Fits 'steps listed but validation gaps; sequence present but checkpoints missing or implicit'. Not a 4 because there is no explicit validation pass (the closest is the voice-fidelity 'test' question, which is a one-off check in one section), not a 2 because a rough, coherent sequence does exist. | 3 / 5 |
Progressive Disclosure | Structure is good: every section is an argument-styled header, content is grouped logically, and the single external dependency ([writing-voice](../writing-voice/SKILL.md)) is clearly signaled with its scope stated up front and pointed to exactly three times, one level deep. Not a 5 because at ~230 lines some self-contained subsections (e.g. the ~40-line "When the User Gave You the Voice" rules and examples) would slot naturally into a references/ file; not a 3 because nothing that clearly belongs in a separate file is inlined wholesale and navigation is easy. | 4 / 5 |
Total | 15 / 20 Passed |