Check the visual impact of an edit mid-task with `uiverify check` — render just the components you're touching on the UI Verify fleet and diff them against the real CI baseline, without opening a PR, posting a check, or moving a baseline. Works for every capture method (Storybook, Playwright, Vitest archives, and raw screenshots). Use when a coding agent has changed UI and wants a fast, authoritative "would this pass" answer before pushing — "check my visual changes", "did I break anything visually", "preview this diff", "run uiverify check". Hands off to triage-visual-changes for the pixel review.
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uiverify check is the interactive preview build — the agent edit-loop counterpart to the CI uiverify upload. You're mid-task, you've changed a component, and you want to know now whether it changed anything visually and whether that change is intended — without opening a PR, waiting for CI, or touching a baseline.
It renders on the same fleet and diffs against the same resolved CI baseline a real build would, so the answer is authoritative (not a local macOS screenshot that won't match Linux). But it's walled off from CI:
A changed verdict exits 0 — it's the expected result to review, not a gate. Only a real failed/blocked or an operational error exits non-zero.
This is the whole point, and it's the opposite of CI. CI computes the transitive affected set from the dependency graph — editing one primitive can mark a third of the suite affected. That's correct for CI (it writes the baseline and can't under-render) but useless in an edit loop: it's slow, expensive, and drowns the signal you actually want.
So you choose what to render — the stories for the component you're editing, plus the specific places it matters, not everything the graph lights up. Under-scoping is safe here: a preview build is never a baseline, so the worst case is you didn't preview a story you didn't ask about, and the exhaustive CI build catches it later. Name the few things that matter.
check is a dumb HTTP client: it uploads what you built or captured and asks the fleet to render it. It does not run your build or your tests for you — you prepare the capture input first, exactly the same input the matching capture skill produces (storybook-visual-testing, playwright-visual-testing, vitest-visual-testing), then point check at it.
Before upload, inspect the capture input for secrets, PII, and private customer content. Capture public pages or sanitized fixtures only; regenerate any unsafe archive or screenshot set before continuing.
UIVERIFY_API_KEY (a uv_proj_… project key) must be set. All four methods take --strict/--no-strict and --working-directory like uiverify upload.
--target is requiredStorybook builds the whole suite (there's no single-story build), so you must name what to render. The build is monolithic; only the named stories actually render on the fleet.
npm run build-storybook # or: storybook build --stats-json
uiverify check --static-dir storybook-static --target 'components-button--*' --target 'pages-checkout--default'Pass --target per id; each is an exact story id (components-button--default) or an anchored glob (components-button--*). Render the component you changed plus the one or two pages where it actually appears — not the whole components-* tree.
--target optionalRun only the tests you care about to produce the capture archive, then check it. The archive already contains just those captures, so the uploaded artifact is the render set — no --target needed.
# Playwright: run only the specs you touched, producing the archive
npx playwright test tests/checkout.spec.ts
uiverify check --static-dir <archive-dir>
# Vitest browser-mode component tests: run only the touched files
npx vitest run src/components/Button.test.tsx
uiverify check --static-dir <archive-dir>You can still pass --target to narrow further (it matches the capture/test ids the SDK emitted, e.g. --target 'checkout/*'), but the usual discipline is "run the tests you want, then check the archive."
--target optionalUpload exactly the PNGs you produced (native / mobile / React Native, or any surface we don't render). The upload is inherently scoped to the screens you took.
uiverify check --screenshots ./screenshotsNarrow with --target against the image path keys if you want (--target 'settings/*'), but it's optional.
check prints the changed-story list and an MCP handoff. When it comes back changed, don't eyeball the diff numbers alone — use the triage-visual-changes skill to review the actual pixels over the UI Verify MCP (get_diff / render_diff_image), bucket real regressions vs cosmetic reflow vs noise, and accept the baselines you mean to keep. Accepting establishes the branch-scoped preview baseline, so a re-run of check comes back clean for the change you just approved while a fresh change still flags.
Rule of thumb for the loop: edit → check the few things you touched → triage the diff → accept what's intended → keep editing. The exhaustive answer still comes from the real CI build on your PR; this is the fast, scoped preview that keeps you moving.
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