Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
58
67%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
View guide
Passed
No findings from the security scan
Fix and improve this skill with Tessl
tessl review fix ./cli-hub-matrix/game-development/SKILL.mdScenario S4. All asset-creation capabilities covered via the S3/S5 stacks; the structural gap is distribution (Steam/itch/console stores) and alternative engines (Unity/Unreal).
Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.
cli-hub matrix install game-development
cli-hub matrix info game-development
cli-hub matrix preflight game-development --jsonRun cli-hub matrix preflight game-development --json first. Use the manual block below for extra probes or older cli-hub versions.
cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("pygame","arcade","panda3d","ursina","trimesh","pygltflib","PIL",
"pydub","librosa","music21","mido","abjad","diffusers","replicate",
"posthog","gymnasium"):
print(m, importlib.util.find_spec(m) is not None)
PY
for b in godot blender aseprite butler steamcmd ffmpeg pyinstaller; do
command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in STEAM_USERNAME STEAM_PASSWORD ITCH_API_KEY EPIC_DEV_TOKEN \
PLAY_CONSOLE_KEY APP_STORE_CONNECT_KEY \
REPLICATE_API_TOKEN OPENAI_API_KEY STABILITY_API_KEY IDEOGRAM_API_KEY \
POSTHOG_API_KEY GAMEANALYTICS_KEY PLAYFAB_TITLE_KEY SENTRY_DSN; do
[ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
doneTo enable <capability> via <provider>, please set <ENV_VAR>.
Cost: <cost notes>
Quality: <quality tier>
Reply 'skip' to fall back to <next provider>.Example: To publish to Steam, please install steamcmd and set STEAM_USERNAME + STEAM_PASSWORD (use a dedicated build account to limit credential risk). Cost: one-time $100 Steamworks fee. Reply 'skip' to fall back to itch.io via butler which only needs ITCH_API_KEY.
game.engine — engine authoring / project manipulation| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-godot | harness-cli | Godot installed | free | sota | yes |
pygame | python | pkg | free | good | yes |
arcade | python | pkg | free | good | yes |
panda3d | python | pkg | free | high | yes |
ursina | python | pkg | free | good | yes |
| Unity / Unreal | — | — | — | — | — |
asset.3d — 3D game assetsSee S3 matrix. Primary: cli-anything-blender, cli-anything-freecad, trimesh, pygltflib.
asset.2d — sprites, tiles, UI art| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-krita | harness-cli | Krita installed | free | sota | yes |
cli-anything-inkscape | harness-cli | Inkscape installed | free | sota | yes |
Pillow | python | pkg | free | good | yes |
aseprite | native | binary (commercial) | paid | sota | yes |
pyxel | python | pkg | free | good | yes |
| OpenAI GPT-Image-1 | api | OPENAI_API_KEY | metered | sota | no |
| Scenario GG | api | SCENARIO_API_KEY | paid | sota | no |
| Leonardo AI | api | LEONARDO_API_KEY | paid | high | no |
asset.audio — sfx and gameplay audio| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-audacity | harness-cli | Audacity | free | high | yes |
pydub / librosa / soundfile | python | pkg | free | good | yes |
sfxr / jsfxr | native | binary | free | good | yes |
| ElevenLabs SFX | api | ELEVENLABS_API_KEY | paid | sota | no |
| Mubert | api | MUBERT_API_KEY | metered | high | no |
asset.notation — music notation / score export| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-musescore | harness-cli | MuseScore installed | free | sota | yes |
music21 | python | pkg | free | high | yes |
mido | python | pkg | free | good | yes |
abjad | python | pkg | free | high | yes |
ai.gen-asset — AI-generated art/audio for games| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-comfyui | harness-cli | ComfyUI installed | free | high | yes |
jimeng | public-cli | bin | metered | high | no |
diffusers | python | pkg + weights | free | good | yes |
replicate | python | REPLICATE_API_TOKEN | metered | high | no |
| Scenario GG | api | SCENARIO_API_KEY | paid | sota | no |
| Leonardo AI | api | LEONARDO_API_KEY | paid | high | no |
| OpenAI GPT-Image-1 | api | OPENAI_API_KEY | metered | sota | no |
| Stability | api | STABILITY_API_KEY | metered | high | no |
playtest.agent — agent-driven play / testing| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-slay-the-spire-ii | harness-cli | StS II + bridge mod | free | sota | yes |
gymnasium envs | python | pkg | free | high | yes |
Headless game + scripted input (e.g. Godot --headless with GUT) | harness-cli | Godot | free | good | yes |
Distinctive capability — very few agent stacks can drive a live GUI game loop.
build.package — package a game binary / bundle| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
cli-anything-godot (export presets) | harness-cli | Godot export templates | free | sota | yes |
pyinstaller (pygame/arcade) | python | pkg | free | good | yes |
butler (itch packager) | native | binary | free | high | yes |
publish.store — upload a build to a store| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
steamcmd | native | binary + Steam account + app ID | paid (fee) | sota | no |
butler (itch.io) | native | binary + ITCH_API_KEY | free | high | no |
| Epic Games Services | api | EPIC_DEV_TOKEN | paid | high | no |
| Google Play Developer | api | PLAY_CONSOLE_KEY + service account | paid | high | no |
| App Store Connect | api | APP_STORE_CONNECT_KEY | paid | high | no |
Known gap — no harness-level abstraction; escalate via the suggest-to-user template with platform-specific preflight.
telemetry.ingest — gameplay analytics / crash reports| Provider | Kind | Requires | Cost | Quality | Offline |
|---|---|---|---|---|---|
sentry | public-cli | bin + SENTRY_DSN | free-paid | high | no |
posthog | python | pkg + POSTHOG_API_KEY | free-paid | high | no |
| GameAnalytics | api | GAMEANALYTICS_KEY | free | good | no |
| Unity Analytics | api | Unity project token | metered | high | no |
| PlayFab | api | PLAYFAB_TITLE_KEY | metered | high | no |
godot-jam-game — minimal end-to-end for a game jam.
Uses: game.engine, asset.2d, asset.audio, build.package, (optional publish.store).
agent-bot — train / evaluate an agent against an existing game.
Uses: playtest.agent, telemetry.ingest.
ai-indie-short — AI-generated art + simple engine loop.
Uses: ai.gen-asset, asset.2d, game.engine, asset.audio, build.package.
steam-release — ship to Steam with crash reporting.
Uses: build.package, publish.store, telemetry.ingest.
music-driven-game — composed score integrated with gameplay.
Uses: asset.notation, asset.audio, game.engine.
reality-to-game — photogrammetry asset → import → ship.
Uses: (S3 photogrammetry.reconstruct), asset.3d, game.engine, build.package.
publish.store — Steam/itch/console wrappers are native-only; escalate with explicit credentials.game.engine for Unity/Unreal — only Godot harness exists.telemetry.ingest — Sentry works; no first-party for GameAnalytics/PlayFab.asset.notation — uniquely strong (MuseScore) but rarely used in practice; keep as a differentiator.ai.gen-asset, versioned source .aseprite/.krita files, scriptable Blender bakes.playtest.agent needs a bridge. Most commercial games lack API access; agents should ask the user if modding is permitted before attempting.build.package output goes into builds/<version>/ with a manifest so publish.store has deterministic uploads.publish.store must always be gated behind explicit user confirmation — uploading a broken build is expensive to roll back.34f5195
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.