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assets-delete

Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

53

Quality

58%

Does it follow best practices?

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SecuritybySnyk

Medium

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/assets-delete/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

58%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is actionable with concrete CLI examples and clear sections, but it is held back by duplicated invocation boilerplate and a missing pre-delete validation/feedback loop for a destructive batch operation. Progressive disclosure is well-handled for a single-file skill.

Suggestions

Add an explicit pre-delete validation checkpoint (e.g., confirm paths exist and are non-empty, recommend running assets-find first and reviewing results before deletion).

Add a verify-after-delete feedback loop (re-run assets-find or check response.Errors and retry/report failures).

Consolidate the three 'How to Call' variants into one canonical example plus a brief pointer, and replace the 'string_value' placeholder with a realistic array input to reduce token cost and improve correctness.

DimensionReasoningScore

Conciseness

Mostly efficient and assumes Claude's competence, but the input/output JSON Schema blocks and the duplicated 'How to Call' boilerplate (three near-identical invocation variants) add padding that could be tightened.

3 / 5

Actionability

Provides concrete, copy-paste ready CLI commands plus stdin/file variants and a troubleshooting note, with only minor gaps (the example uses a placeholder 'string_value' rather than a realistic array value).

4 / 5

Workflow Clarity

The destructive batch operation notes atomic deletion and surfaces errors, but there is no validation step before deleting and no verify/retry feedback loop, and the guideline caps destructive/batch skills without validation at 3.

3 / 5

Progressive Disclosure

Well-organized single-file skill with clear sections (Inputs, Behavior, How to Call, Input/Output schemas); no bundle files exist so all content is appropriately inline with minor organization gaps.

4 / 5

Total

14

/

20

Passed

Description

58%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concise and names concrete actions with a clear domain, but it lacks an explicit 'Use when...' trigger phrase and richer natural synonyms, capping completeness and trigger quality. Distinctiveness is reasonable given the narrow asset-deletion niche.

Suggestions

Add an explicit 'Use when...' clause naming natural trigger phrases (e.g., 'Use when the user asks to remove, delete, or clean up Unity assets').

Include synonyms or common phrasings users might say (e.g., 'remove assets', 'clean up project files') to broaden trigger-term coverage.

Clarify the destructive nature in the description to reinforce the when/why and distinguish it from non-destructive asset skills.

DimensionReasoningScore

Specificity

Names the domain (deleting assets) and concrete actions (delete at given project paths, refresh AssetDatabase), which maps to the 'several specific actions; minor gaps' anchor rather than the fully comprehensive 5.

4 / 5

Completeness

It clearly states 'what' (delete assets at given paths and refresh) but only weakly implies 'when' via the 'Use assets-find' clause; there is no explicit 'Use when...' trigger, which caps completeness at 3 per the guidelines.

3 / 5

Trigger Term Quality

Includes relevant terms ('assets', 'delete', 'paths') and cross-references 'assets-find', but lacks natural synonyms or common phrasings a user would say beyond the literal tool domain.

3 / 5

Distinctiveness Conflict Risk

The 'assets-delete' niche is fairly distinct and cross-referenced to 'assets-find', with only minor overlap risk against other assets-* skills, fitting 'mostly distinct; minor overlap risk'.

4 / 5

Total

14

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

Table of Contents

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