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assets-delete

Delete the assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

55

Quality

61%

Does it follow best practices?

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SecuritybySnyk

Medium

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/assets-delete/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

65%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is highly actionable with concrete CLI examples and clear I/O schemas, but it repeats information and lacks a verification step for its destructive batch operation. Schema dumps inline rather than via progressive disclosure also reduce token efficiency.

Suggestions

Add a verification step (e.g., check `response.Errors` and confirm `response.DeletedPaths` before reporting success) to support the destructive batch operation.

Deduplicate the `paths` input description and move the full input/output JSON schemas into reference files linked from the body to improve conciseness and progressive disclosure.

DimensionReasoningScore

Conciseness

The opening line repeats the frontmatter description, and the `paths` input is described three times (narrative, table, and JSON schema), which is efficient but could be tightened.

2 / 3

Actionability

Concrete, copy-paste-ready `unity-mcp-cli run-tool assets-delete` bash examples with stdin and input-file variants are fully executable, matching the level-3 anchor.

3 / 3

Workflow Clarity

The find→delete→refresh sequence is implied and the response fields are documented, but this destructive batch operation has no explicit validation/verification checkpoint, capping the score at 2.

2 / 3

Progressive Disclosure

Sections are clearly labeled and there is a cross-skill reference to /unity-initial-setup, but the bulky inline input/output JSON schema dumps are content that could live in separate reference files, so organization is only adequate.

2 / 3

Total

9

/

12

Passed

Description

57%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific and distinguishable but lacks an explicit trigger clause, capping completeness. It concisely conveys the destructive action and a prerequisite tool without padding.

Suggestions

Add an explicit "Use when…" trigger clause (e.g., "Use when deleting Unity assets at known project paths after locating them with assets-find.") to raise completeness.

Include more natural user-facing trigger terms (e.g., "remove assets", "delete Unity files") to improve trigger-term coverage.

DimensionReasoningScore

Specificity

Names two concrete actions ("Delete the assets", "Refreshes the AssetDatabase") but is not comprehensive — far fewer than the multi-action anchor at level 3.

2 / 3

Completeness

It clearly states what the skill does, but the "when" is only implied via the assets-find prerequisite; there is no explicit "Use when…" trigger clause, which caps completeness at 2.

2 / 3

Trigger Term Quality

Relevant terms like "assets", "delete", and "AssetDatabase" appear, but common natural variations a user might say are missing, matching the level-2 anchor.

2 / 3

Distinctiveness Conflict Risk

The Unity-specific asset-deletion niche with distinct terms ("AssetDatabase", "assets-find") makes it unlikely to trigger for the wrong skill.

3 / 3

Total

9

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

Table of Contents

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