Content
85%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is a tight, highly actionable single-purpose tool wrapper with executable commands, a clear guard, and well-organized sections; its only weakness is minor redundancy between the opening line and the frontmatter description.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is mostly efficient (tight one-sentence behavior summary, executable CLI examples, no explanation of what a prefab is), but the opening line duplicates the frontmatter description and the large output JSON schema adds length, matching the score-2 anchor; it avoids the explanatory padding of a 1 but isn't lean enough for a 3. | 2 / 3 |
Actionability | It provides fully executable, copy-paste-ready commands ('unity-mcp-cli run-tool assets-prefab-save --input ...' plus --input-file and stdin variants) and names the exact API ('PrefabUtility.SaveAsPrefabAsset'), matching the score-3 anchor rather than the pseudocode/incomplete examples at 2. | 3 / 3 |
Workflow Clarity | This is a simple single-action skill whose action is unambiguous, with a stated precondition/guard ('Throws when no prefab stage is currently open') and a clear prerequisite ('Use assets-prefab-open tool to open a prefab first'); per the simple-skills note this reaches 3, and the operation is not destructive/batch so no feedback loop is required to cap it at 2. | 3 / 3 |
Progressive Disclosure | There are no bundle files and the body is well under 50 lines with clearly organized sections (Behavior, How to Call, Troubleshooting, Input, Output) and only a single one-level reference to an external skill (/unity-initial-setup); per the judging guidelines this qualifies for the score-3 anchor for simple skills with well-organized sections. | 3 / 3 |
Total | 11 / 12 Passed |