Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.
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Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.
options — ImportAssetOptions flag (default ForceSynchronousImport).requestId — required for processing-mode responses; the tool returns Processing immediately and delivers a follow-up completion when compilation finishes.Runs AssetDatabase.Refresh(options). If EditorApplication.isCompiling is true after the refresh, schedules a post-compilation notification and returns a Processing response. If compilation already failed (EditorUtility.scriptCompilationFailed), returns Success with the compilation error details. Otherwise returns a plain Success.
unity-mcp-cli run-tool assets-refresh --input '{
"options": "string_value"
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-refresh --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-refresh --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
options | any | No | Asset import options. |
{
"type": "object",
"properties": {
"options": {
"$ref": "#/$defs/UnityEditor.ImportAssetOptions"
}
},
"$defs": {
"UnityEditor.ImportAssetOptions": {
"type": "string",
"enum": [
"Default",
"ForceUpdate",
"ForceSynchronousImport",
"ImportRecursive",
"DontDownloadFromCacheServer",
"ForceUncompressedImport"
]
}
}
}This tool does not return structured output.
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