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assets-refresh

Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.

68

Quality

83%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

81%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a lean, actionable single-purpose skill with an executable CLI example, a complete input schema, and a clear behavior sequence including the compilation-failure branch. Minor conciseness trims and an explicit post-compilation verification note would round it out.

Suggestions

Collapse the three 'How to Call' input variants into one primary example plus a single note covering --input-file and stdin, to remove duplication.

Add a short post-compilation validation note (e.g., how the caller confirms compilation succeeded beyond receiving the Success response) to strengthen the workflow feedback loop.

Drop the separate 'Input' table since the 'Input JSON Schema' block already fully specifies the options field, reducing redundancy.

DimensionReasoningScore

Conciseness

The body is efficient and largely free of padding, though the 'How to Call' section repeats input handling across three near-duplicate methods and the input table duplicates the schema's options field, leaving minor trims available below the lean 5 anchor.

4 / 5

Actionability

Provides a fully copy-pasteable CLI invocation, an --input-file variant, a stdin piping pattern, a concrete input JSON schema with the full enum of valid options, and a troubleshooting fallback (npx), covering the common cases.

5 / 5

Workflow Clarity

Behavior is clearly sequenced (run Refresh -> check isCompiling -> schedule notification -> return Processing) with the compilation-failure branch handled, but there is no explicit validate/retry checkpoint for the caller after compilation, leaving it just below the 5 anchor.

4 / 5

Progressive Disclosure

Content is well-organized into Inputs, Behavior, How to Call, Input schema, and Output with the cross-skill pointer to /unity-initial-setup clearly signaled; no bundle files exist so there are no nested references to validate, placing it just below the multi-reference 5 anchor.

4 / 5

Total

17

/

20

Passed

Description

85%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concrete, well-triggered, and clearly distinguishes its niche by tying actions to specific Unity scenarios. It fully answers both what and when, with only minor synonym coverage gaps in trigger terms.

DimensionReasoningScore

Specificity

Names several concrete actions ('Refresh the Unity AssetDatabase', 'force script recompilation', 'waits for compilation') with only minor gaps in coverage, fitting between the 3 and 5 anchors and clearly above the midpoint.

4 / 5

Completeness

Explicitly answers both what ('Refresh the Unity AssetDatabase') and when ('Use after files were added or updated outside of the Unity API, or to force script recompilation when a .cs file changed') with concrete trigger phrases, matching the 5 anchor.

5 / 5

Trigger Term Quality

Includes natural trigger phrases users would say ('files were added or updated', '.cs' file changed') plus the file extension '.cs'; a few common synonyms are missing, so it sits just below the comprehensive 5 anchor.

4 / 5

Distinctiveness Conflict Risk

The Unity AssetDatabase refresh niche with its specific triggers (file changes outside Unity API, '.cs' recompilation) is highly distinct with minimal conflict risk against other skills, matching the 5 anchor.

5 / 5

Total

18

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

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