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assets-refresh

Refresh the Unity AssetDatabase. Use after files were added or updated outside of the Unity API, or to force script recompilation when a '.cs' file changed. Returns a processing/success response and waits for compilation when triggered.

69

Quality

85%

Does it follow best practices?

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SKILL.md
Quality
Evals
Security

Quality

Content

70%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-organized, mostly lean skill body with concrete CLI invocation guidance and clear response semantics. The main weaknesses are redundancy between the intro, the input table, and the JSON schema, and a non-functional placeholder in the primary example.

Suggestions

Replace the placeholder "options": "string_value" in the example command with a real enum value (e.g. "ForceSynchronousImport") so the example is copy-paste ready.

Drop the opening restatement of the description or merge the Inputs table and Input JSON Schema so each detail appears once, reducing token redundancy.

Add a brief note on how to handle the async Processing response (e.g. wait for the follow-up completion) as an explicit step so the response-handling workflow is as clear as the call itself.

DimensionReasoningScore

Conciseness

Mostly efficient, but the opening paragraph restates the frontmatter description near-verbatim and the Input table plus the full Input JSON Schema overlap, adding tokens that earn little. It is not padded with concepts Claude already knows, so it stays above 1.

2 / 3

Actionability

Gives concrete, executable CLI commands and a stdin pipe example, but the sample input uses a placeholder ("options": "string_value") that is not a valid enum value, so the primary example is not copy-paste ready despite the valid values appearing only in the schema.

2 / 3

Workflow Clarity

This is a simple single-action skill and the call is unambiguous; the Behavior section explains the conditional Processing/Success response paths. No destructive or batch operation requires an explicit validation checkpoint.

3 / 3

Progressive Disclosure

No bundle files are present and none are needed; the body is self-contained with well-organized sections (Inputs, Behavior, How to Call, Troubleshooting, Input, Output) and the one external pointer (/unity-initial-setup skill) is clearly signaled, satisfying the simple-skill bar.

3 / 3

Total

10

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12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A tight, third-person description that states concrete capabilities and gives explicit 'Use after...' trigger guidance for both file-import and recompilation scenarios. It avoids fluff and is clearly scoped to Unity AssetDatabase refresh.

DimensionReasoningScore

Specificity

Names multiple concrete actions — 'Refresh the Unity AssetDatabase', 'force script recompilation when a .cs file changed', and 'Returns a processing/success response and waits for compilation' — matching the multi-action anchor.

3 / 3

Completeness

Explicitly answers what ('Refresh the Unity AssetDatabase') and when ('Use after files were added or updated... or to force script recompilation'), with an explicit 'Use after' trigger clause present.

3 / 3

Trigger Term Quality

Natural Unity-user triggers are well covered: 'Refresh', 'AssetDatabase', 'files added or updated outside of the Unity API', and '.cs file changed' are phrases a developer would actually say.

3 / 3

Distinctiveness Conflict Risk

Clear Unity-specific niche with distinct triggers (AssetDatabase refresh, script recompilation) that are unlikely to fire for unrelated skills.

3 / 3

Total

12

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

Table of Contents

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