Content
63%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is actionable with a concrete CLI invocation and good troubleshooting, but it inlines the entire input/output JSON schemas that would be better placed in reference files, hurting both conciseness and progressive disclosure. A realistic example value would strengthen actionability.
Suggestions
Move the full input and output JSON schemas into a reference file (e.g. references/schema.md) and link to it from SKILL.md, keeping only a minimal example inline.
Replace the generic "string_value" placeholders in the example with a realistic assetRef (e.g. an assetPath like "Assets/Shaders/MyShader.shader") so the example is immediately usable.
Frame the shader-lookup prerequisite as a short numbered step (find the shader via assets-find t:Shader, then call this tool) to make the workflow sequence explicit.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Section prose is reasonably tight, but the full input and output JSON schemas (roughly 370 lines including all $defs) are inlined rather than referenced, which is a notable tightening opportunity. | 3 / 5 |
Actionability | Provides a concrete, copy-paste ready CLI command plus --input-file and stdin pipe variants with troubleshooting, but the example uses generic "string_value" placeholders rather than a realistic shader call. | 4 / 5 |
Workflow Clarity | The single read action is unambiguous and the "locate the shader first" prerequisite is stated; as a non-destructive read it does not require validation checkpoints, though the prerequisite is not framed as explicit numbered steps. | 4 / 5 |
Progressive Disclosure | Has clear section headers (Toggles, Path-scoped reads, How to Call, Input, Output) but the large JSON schemas that belong in a separate reference file are inlined, and the only external pointer is to the /unity-initial-setup skill. | 3 / 5 |
Total | 14 / 20 Passed |