Content
75%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is a lean, executable reference for a single-purpose tool: it gives the exact command with variants, the safety guard, and fallback troubleshooting. Weaknesses are the redundant triple presentation of the one `nonce` parameter and the absence of any result-verification or error-handling guidance.
Suggestions
Merge the "Inputs" prose section and the "Input" table (and one of the two nonce schema representations) so the parameter is stated once.
Add a short note on interpreting the `result` output and what an error/refusal response looks like, so the call can be verified.
Trim the generic complex-input/stdin boilerplate to the one recommended invocation pattern.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Mostly efficient with no padding of concepts Claude already knows, but the single `nonce` parameter is restated three times (prose "Inputs", "Input" table, and Input JSON Schema) and the generic heredoc/stdin boilerplate could be trimmed. Not 2 because nothing explains background concepts or is heavily padded. | 3 / 5 |
Actionability | Fully executable, copy-paste-ready commands: the direct `unity-mcp-cli run-system-tool editor-session-quit --input '{...}'` call, the `--input-file` and stdin variants for complex input, and a troubleshooting fallback (`npm install -g` or `npx unity-mcp-cli`) covering the common failure cases. | 5 / 5 |
Workflow Clarity | The single action is unambiguous (obtain the nonce from `.ai-game-dev/session.json`, run the command), and the destructive-operation risk is addressed by the documented built-in guard ("Refuses unless this editor was started by a CLI session ... with the same nonce" plus save-before-exit). Not 5 because there is no guidance on verifying the call succeeded or interpreting the `result` output and error responses. | 4 / 5 |
Progressive Disclosure | Well-organized sections (Inputs, Behavior, How to Call, Troubleshooting, Input, Output) with a single clearly signaled one-level reference (the `/unity-initial-setup` skill) and no content that needs splitting into bundle files. Not 5 because the duplicated Inputs/Input section structure is a minor organization gap. | 4 / 5 |
Total | 16 / 20 Passed |