Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.
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tessl review fix ./Unity-MCP-Plugin/.claude/skills/gameobject-component-destroy/SKILL.mdDestroy one or many components from target GameObject. Can't destroy missed components. Use 'gameobject-find' tool to find the target GameObject and 'gameobject-component-get' to get component details first.
gameObjectRef — the host GameObject.destroyComponentRefs — ComponentRefList of components to destroy (matched against the GameObject's components).Iterates go.GetComponents<Component>(), skipping null entries (missing scripts). For each non-null component that matches one of destroyComponentRefs, the tool snapshots a ComponentRef, calls Object.DestroyImmediate, and records the destroyed reference. If no component matches at all, throws with the help text from Error.NotFoundComponents (which includes a preview of all available components on the GameObject).
unity-mcp-cli run-tool gameobject-component-destroy --input '{
"gameObjectRef": "string_value",
"destroyComponentRefs": "string_value"
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool gameobject-component-destroy --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool gameobject-component-destroy --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRef | any | Yes | Find GameObject in opened Prefab or in the active Scene. |
destroyComponentRefs | any | Yes | Component reference array. Used to find Component at GameObject. |
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"destroyComponentRefs": {
"$ref": "#/$defs/AIGD.ComponentRefList"
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"AIGD.ComponentRefList": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Component reference. Used to find a Component at GameObject."
},
"description": "Component reference array. Used to find Component at GameObject."
}
},
"required": [
"gameObjectRef",
"destroyComponentRefs"
]
}{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.DestroyComponentsResponse"
}
},
"$defs": {
"AIGD.ComponentRefList": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.ComponentRef",
"description": "Component reference. Used to find a Component at GameObject."
},
"description": "Component reference array. Used to find Component at GameObject."
},
"AIGD.ComponentRef": {
"type": "object",
"properties": {
"index": {
"type": "integer",
"description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1."
},
"typeName": {
"type": "string",
"description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"index",
"instanceID"
],
"description": "Component reference. Used to find a Component at GameObject."
},
"AIGD.DestroyComponentsResponse": {
"type": "object",
"properties": {
"DestroyedComponents": {
"$ref": "#/$defs/AIGD.ComponentRefList",
"description": "List of destroyed components."
}
}
}
},
"required": [
"result"
]
}e0a24ef
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