Content
48%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is well-sectioned and the CLI call, path syntax, and parameter semantics are clear, but it is dominated by ~260 lines of inlined machine-generated JSON schemas plus a duplicated input listing, and the only example uses placeholder values. Moving the schemas to reference files and adding one worked example would substantially improve it.
Suggestions
Move the Input/Output JSON schemas (~260 lines) into a references/ file (e.g., references/schema.md) and link to it, keeping only the parameter table and path syntax inline.
Replace the "string_value" placeholders with one worked example using realistic values (e.g., a gameObjectRef path like "character" and componentRef index 0, and a `paths` array such as ["m_Speed", "targets/[0]"]), showing the `paths` argument in its correct array form.
Remove the duplication between the '## Inputs' bullet list and the '## Input' table, keeping one canonical parameter reference.
State the prerequisite sequence explicitly in the body: run gameobject-find to list components before invoking this tool.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Roughly 260 of ~330 lines are machine-generated Input/Output JSON schemas, and the '## Inputs' bullet list duplicates the '## Input' table nearly verbatim. This is noticeably verbose with padded sections, matching anchor 2 rather than 3, where excess would be limited to isolated over-explanation. | 2 / 5 |
Actionability | The 'How to Call' section gives a real CLI command structure, and path syntax plus troubleshooting are concrete, but every argument is a "string_value" placeholder (with `paths`, an array, misleadingly shown as a string) and no worked example with actual values exists. This fits anchor 3 — concrete guidance with key details missing — rather than 4, since nothing is copy-paste executable. | 3 / 5 |
Workflow Clarity | This is a single, read-only tool invocation with unambiguous parameters, explicit mutual-exclusion rules for paths/viewQuery, and a troubleshooting section. It scores 4 rather than 5 because the prerequisite step (list components via gameobject-find first) is only implied in the body rather than sequenced explicitly. | 4 / 5 |
Progressive Disclosure | No bundle files exist and ~80% of the body is inline JSON schema content that clearly belongs in a references/ file, yet section headers provide reasonable structure and navigation. This sits between anchor 2 (content that belongs in separate files is inlined) and anchor 4 (most content appropriately placed), landing on 3. | 3 / 5 |
Total | 12 / 20 Passed |