List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.
70
85%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
View guide
Passed
No findings from the security scan
List C# class names extended from UnityEngine.Component. Use this to find component type names for 'gameobject-component-add' tool. Results are paginated to avoid overwhelming responses.
search (optional) — case-insensitive substring filter on type names.page (default 0, 0-based) — page index.pageSize (default 5, range 1..500) — items per page.Enumerates AllComponentTypes (every non-abstract subclass of UnityEngine.Component), filters by search if supplied, then returns a ComponentListResult containing the requested page plus TotalCount / TotalPages so the caller can iterate.
unity-mcp-cli run-tool gameobject-component-list-all --input '{
"search": "string_value",
"page": 0,
"pageSize": 0
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool gameobject-component-list-all --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool gameobject-component-list-all --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
search | string | No | Substring for searching components. Could be empty. |
page | integer | No | Page number (0-based). Default is 0. |
pageSize | integer | No | Number of items per page. Default is 5. Max is 500. |
{
"type": "object",
"properties": {
"search": {
"type": "string"
},
"page": {
"type": "integer"
},
"pageSize": {
"type": "integer"
}
}
}{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.ComponentListResult"
}
},
"$defs": {
"System.String-1": {
"type": "array",
"items": {
"type": "string"
}
},
"AIGD.ComponentListResult": {
"type": "object",
"properties": {
"Items": {
"$ref": "#/$defs/System.String-1",
"description": "Array of component type names for the current page."
},
"Page": {
"type": "integer",
"description": "Current page number (0-based)."
},
"PageSize": {
"type": "integer",
"description": "Number of items per page."
},
"TotalCount": {
"type": "integer",
"description": "Total number of matching components."
},
"TotalPages": {
"type": "integer",
"description": "Total number of pages available."
}
},
"required": [
"Page",
"PageSize",
"TotalCount",
"TotalPages"
]
}
},
"required": [
"result"
]
}e0a24ef
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.