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profiler-clear-data

Discard all frames currently held by the Editor Profiler (UnityEditorInternal.ProfilerDriver.ClearAllFrames). Cannot be undone.

57

Quality

64%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/profiler-clear-data/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

72%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is well-structured and actionable with concrete commands, and progressive disclosure is appropriate for a simple single-purpose skill. The main gaps are the lack of a verification/confirmation step for a destructive operation and some redundant invocation examples that pad the body.

Suggestions

Add a brief verification or confirmation step before clearing, e.g. confirm the user wants to discard all frames since the action cannot be undone, and note that `result: true` confirms success.

Trim the three CLI invocation variants to the recommended one (stdin/--input-file) for this parameterless tool, or collapse the others into a single line.

DimensionReasoningScore

Conciseness

The body is mostly lean and avoids tutoring concepts Claude already knows, but presenting three CLI invocation variants (inline, --input-file, stdin pipe) for a parameterless tool is more than needed and could be tightened.

2 / 3

Actionability

It provides concrete, copy-paste-ready commands (`unity-mcp-cli run-tool profiler-clear-data --input ...`) plus the exact API call, fully executable guidance.

3 / 3

Workflow Clarity

The single action is unambiguous, but this is an explicitly destructive ('Cannot be undone') operation with no validation or confirmation checkpoint, so workflow clarity is capped at 2 per the destructive-operations rule.

2 / 3

Progressive Disclosure

This is a simple under-50-line skill with no bundle files needed, organized into clear sections (Behavior, How to Call, Troubleshooting, Input, Output), which meets the simple-skill bar for progressive disclosure.

3 / 3

Total

10

/

12

Passed

Description

57%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific and distinctive, naming a concrete action against a clear niche, but it omits any explicit "Use when..." trigger guidance and only covers a single action. Adding natural trigger terms and a use-when clause would raise completeness and trigger quality.

Suggestions

Add a 'Use when...' clause naming the situations that call for this skill (e.g. 'Use when the user wants to clear or reset the Unity Profiler's frame history').

Include natural trigger variations users would actually say, such as 'clear profiler data', 'reset profiler', or 'empty profiler frames'.

DimensionReasoningScore

Specificity

It names the domain ("Editor Profiler") and one concrete action ("Discard all frames"), but a single action does not meet the score-3 bar of listing multiple specific concrete actions.

2 / 3

Completeness

It clearly answers what the skill does ("Discard all frames... ClearAllFrames. Cannot be undone") but lacks any "Use when..." trigger clause, which caps completeness at 2 per the guidelines.

2 / 3

Trigger Term Quality

Relevant keywords like "Profiler" and "frames" appear, but common natural variations a user would say (e.g. "clear profiler data", "reset profiler") are missing.

2 / 3

Distinctiveness Conflict Risk

It is narrowly scoped to the Unity Editor Profiler with a specific API call, making it clearly distinguishable and unlikely to trigger for the wrong skill.

3 / 3

Total

9

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

Table of Contents

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