Toggle the wrapper's local 'enabled' flag for a named profiler module. Bookkeeping only — Unity's runtime API does not expose direct module control; for real module visibility use the Profiler window.
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tessl review fix ./Unity-MCP-Plugin/.claude/skills/profiler-enable-module/SKILL.mdAdds or removes the given module name from the wrapper's EnabledModules set. This is local bookkeeping consumed by profiler-get-status and profiler-list-modules; Unity's runtime API does not allow programmatic toggling of Profiler-window modules from a built-in namespace, so this tool intentionally does not pretend to.
moduleName (required) — one of the names returned by profiler-list-modules.enabled (default true) — set to false to mark the module disabled.[Error] string when moduleName is empty or unknown.unity-mcp-cli run-tool profiler-enable-module --input '{
"moduleName": "string_value",
"enabled": false
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-enable-module --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-enable-module --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
moduleName | string | Yes | Profiler module name (e.g. 'CPU', 'GPU', 'Memory'). |
enabled | boolean | No | True to mark the module enabled in local bookkeeping; false to mark disabled. |
{
"type": "object",
"properties": {
"moduleName": {
"type": "string"
},
"enabled": {
"type": "boolean"
}
},
"required": [
"moduleName"
]
}{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}e0a24ef
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