Save a snapshot of profiler-derived stats (status + memory + rendering + script + frame capture) to a JSON file. Built-in Unity APIs only.
64
76%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
View guide
Passed
No findings from the security scan
Fix and improve this skill with Tessl
tessl review fix ./Unity-MCP-Plugin/.claude/skills/profiler-save-data/SKILL.mdComposes the outputs of profiler-get-status, profiler-get-memory-stats, profiler-get-rendering-stats, profiler-get-script-stats and profiler-capture-frame into a single JSON document and writes it to filePath. Creates any missing parent directories.
filePath (required) — absolute or workspace-relative path to write to.[Error] when filePath is empty or the write fails (message includes the underlying exception text).Uses System.Text.Json (BCL) for serialization and System.IO.File.WriteAllText for the write. No external Unity package is required.
unity-mcp-cli run-tool profiler-save-data --input '{
"filePath": "string_value"
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool profiler-save-data --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool profiler-save-data --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
filePath | string | Yes | Absolute or workspace-relative output file path. |
{
"type": "object",
"properties": {
"filePath": {
"type": "string"
}
},
"required": [
"filePath"
]
}{
"type": "object",
"properties": {
"result": {
"type": "string"
}
},
"required": [
"result"
]
}e0a24ef
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.