Query the live Unity scene (GameObjects, components, assets) with RQL in ONE call: filter, project, sort, count, walk hierarchies. Far fewer calls/tokens than reading objects one by one.
86%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
Passed
No findings from the security scan
Run a read-only RQL query against the live Unity Editor scene and return compact rows. One precise query beats many exploratory calls. Changes need rql-mutate.
RQL: source | stage | stage ... Sources: objects (every GameObject in the loaded scenes, inactive included), roots, scenes, selection, prefab (the prefab open in prefab editing mode), console (Editor log entries), shaders, componentTypes, profiler (memory / rendering / frame snapshots; call Start / Stop / Save), tests (test methods; run a selection with tests-run query), testResults (last run), editor (Editor state and operations). Assets: unity.assets("t:Material") or unity.assets("t:Prefab", "Assets/Enemies"), unity.asset("Assets/Mats/Red.mat"). ref("Light#1234") resolves a $ref; unity.find("Player") or unity.find("Level/Pillar_1") a GameObject by unique name or path. Stages: where filter select a b.c alias=(expr) project columns (wrap computed expressions in parentheses) sort [desc], ... stable sort first N | skip N | count get replace each item by a member (lists are flattened) recurse children [max-depth=N] [include-self=false] walk the hierarchy (input items included by default) distinct [expr] | group-by expr | sum expr | min expr | max expr | avg expr Expressions: == != < <= > >= and or not + - * / %; contains, starts-with, ends-with (case-insensitive); matches "regex"; x in [a, b]; x is null; x is not null; $ is Light (includes subclasses); has(member). Literals: numbers, "strings", true/false/null, lists [a, b], objects {x: 1, y: 2}. Paths: a.b.c, list[0], map["key"]; .member on a list maps over its elements. List methods: .any(pred) .all(pred) .count([pred]) .sum(e) .min(e) .max(e) .first([pred]); inside them bare names refer to the element, falling back to the outer item. Meta: $ (current item), $ref (stable id such as Light#1234), $type, $path, $index, $depth. Enums compare to strings (type == "Spot"); == on strings is case-sensitive. Unity: GameObject has components (list), children (list), active, name, tag, layer, transform (position, localPosition, eulerAngles, localScale, parent). Component members are the C# members (public + [SerializeField]); find them via objects | get components | where $ is Light. Vectors/colors print as (x, y, z); write "(1, 2, 3)", [1, 2, 3] or {x: 1, y: 2, z: 3}; colors also "#ff8800". Material shader properties: properties["_Color"]. Destroyed objects read as null (missing references: where target == null). Navigate with paths or get; select only projects output columns. Results come back as compact rows (header line, then col|col). Long results are truncated — refine with where/first or use count. Unknown members produce warnings with suggestions; rql-schema(type) lists a type's members.
Examples: objects | where name contains "Enemy" and active | select $ref name transform.position objects | get components | where $ is Light and intensity > 2 | select gameObject.name intensity color roots | recurse children | where components.count() == 1 | select $path name unity.assets("t:Material") | select name shader.name properties["_Color"] console | where logType == "Error" | sort sequence desc | first 5 | select message scenes | select name path isDirty rootCount componentTypes | where name contains "Collider" | select name editor | select isPlaying isPaused selection
unity-mcp-cli run-tool rql-query --input '{
"query": "string_value"
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool rql-query --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool rql-query --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
query | string | Yes | RQL query, e.g. objects |
{
"type": "object",
"properties": {
"query": {
"type": "string"
}
},
"required": [
"query"
]
}This tool does not return structured output.
IvanMurzak/Unity-MCP
09079ed
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.