List RQL sources and the component types present in the loaded scenes; pass a type name for its members.
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tessl review fix ./Unity-MCP-Plugin/.claude/skills/rql-schema/SKILL.mdWithout a type: RQL sources, asset functions, and the component types present in the loaded scenes (with counts), plus GameObject and Transform members. With a type name (e.g. "Light", "Enemy", "Vector3"): that type's members (name type; ro = read-only) and methods. Use it before querying an unfamiliar component.
unity-mcp-cli run-tool rql-schema --input '{
"type": "string_value"
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool rql-schema --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool rql-schema --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
type | string | No | Optional type name, e.g. "Light", "Rigidbody", "Enemy", "Vector3" |
{
"type": "object",
"properties": {
"type": {
"type": "string"
}
}
}This tool does not return structured output.
IvanMurzak/Unity-MCP
09079ed
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