List every scene currently opened in the Unity Editor as a shallow snapshot (name, path, build flags). Use 'scene-get-data' for the deep view of a specific scene.
61
71%
Does it follow best practices?
Run evals on this skill
Adds up to 20 points to the overall score
View guide
Passed
No findings from the security scan
Fix and improve this skill with Tessl
tessl review fix ./Unity-MCP-Plugin/.claude/skills/scene-list-opened/SKILL.mdReturns the list of currently opened scenes in Unity Editor. Use 'scene-get-data' tool to get detailed information about a specific scene.
Maps OpenedScenes through ToSceneDataShallow() on the main thread and returns the resulting array. No filtering or pagination — every opened scene is included.
unity-mcp-cli run-tool scene-list-opened --input '{
"nothing": "string_value"
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool scene-list-opened --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool scene-list-opened --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
nothing | string | No |
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.SceneDataShallow-1"
}
},
"$defs": {
"AIGD.SceneDataShallow": {
"type": "object",
"properties": {
"Name": {
"type": "string"
},
"IsLoaded": {
"type": "boolean"
},
"IsDirty": {
"type": "boolean"
},
"IsSubScene": {
"type": "boolean"
},
"IsValidScene": {
"type": "boolean",
"description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
},
"RootCount": {
"type": "integer"
},
"path": {
"type": "string",
"description": "Path to the Scene within the project. Starts with 'Assets/'"
},
"buildIndex": {
"type": "integer",
"description": "Build index of the Scene in the Build Settings."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"IsLoaded",
"IsDirty",
"IsSubScene",
"IsValidScene",
"RootCount",
"buildIndex",
"instanceID"
],
"description": "Scene reference. Used to find a Scene."
},
"AIGD.SceneDataShallow-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.SceneDataShallow",
"description": "Scene reference. Used to find a Scene."
}
}
},
"required": [
"result"
]
}e0a24ef
If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.