Content
65%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The skill is actionable with a clear executable command, but suffers from redundant input descriptions and inlined verbose schemas. Workflow sequencing and validation checkpoints are implicit rather than explicit.
Suggestions
Remove the duplicated input descriptions — keep either the 'Inputs' prose or the 'Input' table, not both.
Add an explicit validation step: after calling scene-open, check the returned IsValidScene/IsLoaded flags before proceeding.
Move the full input/output JSON schemas into a reference file (e.g. references/schemas.md) and link to it from SKILL.md to improve progressive disclosure.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is mostly functional but redundant — the 'Inputs' prose section and the 'Input' table describe sceneRef/loadSceneMode twice, and two full JSON schemas with $defs inflate the token budget; it could be tightened. | 2 / 3 |
Actionability | Provides a concrete, copy-paste-ready CLI invocation ('unity-mcp-cli run-tool scene-open --input ...') plus --input-file and stdin variants, matching the fully-executable anchor. | 3 / 3 |
Workflow Clarity | The find-then-open sequence is only loosely signaled ('Use assets-find to find the scene asset first') with no explicit validation/verification of the returned scene list, so it sits at the 'sequence present but checkpoints missing' anchor. | 2 / 3 |
Progressive Disclosure | Content is organized into sections but is monolithic — the full input/output JSON schemas (well over 50 lines) are inlined in SKILL.md rather than split into reference files, with no bundle files present. | 2 / 3 |
Total | 9 / 12 Passed |