CtrlK
BlogDocsLog inGet started
Tessl Logo

scene-unload

Unload an opened scene from the Unity Editor (asynchronously via `SceneManager.UnloadSceneAsync`). Use 'scene-list-opened' to find the scene name first.

60

Quality

70%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

View guide

SecuritybySnyk

Passed

No findings from the security scan

Fix and improve this skill with Tessl

tessl review fix ./Unity-MCP-Plugin/.claude/skills/scene-unload/SKILL.md
SKILL.md
Quality
Evals
Security

Scene / Unload

Unload scene from the Opened scenes in Unity Editor. Use 'scene-list-opened' tool to get the list of all opened scenes.

Inputs

  • name — required non-empty scene name. Must match an opened scene; otherwise throws.

Behavior

Runs SceneManager.UnloadSceneAsync on the main thread and awaits completion. Returns an UnloadSceneResult containing the scene name and an AssetObjectRef to its asset (or null if the scene was not backed by an asset on disk).

How to Call

unity-mcp-cli run-tool scene-unload --input '{
  "name": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool scene-unload --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool scene-unload --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
namestringYesName of the loaded scene.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "name": {
      "type": "string"
    }
  },
  "required": [
    "name"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.UnloadSceneResult"
    }
  },
  "$defs": {
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.UnloadSceneResult": {
      "type": "object",
      "properties": {
        "Name": {
          "type": "string",
          "description": "Name of the unloaded scene."
        },
        "AssetObjectRef": {
          "$ref": "#/$defs/AIGD.AssetObjectRef",
          "description": "Reference to the unloaded scene asset."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}
Repository
IvanMurzak/Unity-MCP
Last updated
First committed

Is this your skill?

If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.