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screenshot-game-view

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.

Quality

79%

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/screenshot-game-view/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is highly actionable with executable CLI commands, fallbacks, and troubleshooting, and is cleanly organized for a single-purpose tool. The main inefficiency is redundancy: the opening paragraph and Behavior section restate the description, and the placeholder 'nothing' input documentation adds noise without value.

Suggestions

Remove or compress the opening paragraph that restates the frontmatter description verbatim — the Behavior section already conveys the mechanism.

Replace the 'nothing' parameter table, JSON schema, and placeholder example with a single note that the tool takes no input, keeping one bare invocation example.

Merge the duplicated render-texture explanation between the intro and Behavior sections into one place.

DimensionReasoningScore

Conciseness

The opening paragraph restates the frontmatter description nearly verbatim ('Reads the Game View's own render texture directly via the Unity Editor API. The image size matches the current Game View resolution'), and the Input section documents a meaningless 'nothing' placeholder parameter in a table, JSON schema, and example. Mostly functional but with noticeable redundancy that could be trimmed, fitting the 'could be tightened' anchor rather than only minor instances.

3 / 5

Actionability

Fully executable, copy-paste ready commands are provided: the direct 'unity-mcp-cli run-tool screenshot-game-view --input ...' invocation, '--input-file' and stdin heredoc variants for complex input, plus a missing-CLI fallback ('npm install -g unity-mcp-cli' or 'npx unity-mcp-cli'). The common cases for a no-parameter tool are covered.

5 / 5

Workflow Clarity

This is a simple, single-purpose skill whose single action (invoke the CLI command) is unambiguous, with a Behavior section explaining what happens internally and a Troubleshooting section for the common failure mode. No destructive or batch operations are involved, so no validation checkpoints are required.

5 / 5

Progressive Disclosure

The skill is short, self-contained, and well-organized into clear sections (Behavior, How to Call, Troubleshooting, Input, Output) with no bundle files needed. Its single cross-reference ('Read the /unity-initial-setup skill') is clearly signaled and one level deep.

5 / 5

Total

18

/

20

Passed

Description

66%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific, technical, and honest about behavior (resolution matching, Y-flip correction, window requirement), with strong natural keywords. Its main gap is the absence of any 'Use when...' trigger guidance, which caps completeness and slightly weakens trigger-term coverage.

Suggestions

Add an explicit trigger clause, e.g., 'Use when the user asks for a screenshot or capture of the Unity Game View, or wants to see what the game currently renders.'

Include common trigger synonyms such as 'screen capture', 'grab the game view', or 'preview the running game' to broaden keyword coverage.

Consider trimming the DirectX/Metal Y-flip implementation detail in favor of the trigger clause — orientation correction can be stated more briefly as 'output is always upright'.

DimensionReasoningScore

Specificity

Concrete actions and behavioral guarantees are explicit: 'Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly', 'Image size matches the current Game View resolution', and 'the tool corrects Y-flip on DirectX / Metal'. It lists several specifics rather than the comprehensive set of distinct user-facing actions required for a 5.

4 / 5

Completeness

The 'what' is clear (captures a Game View screenshot via the internal render texture with orientation correction), but there is no 'Use when...' clause or equivalent trigger guidance; 'Requires an open Game View window' states a precondition, not when to use the skill. Per the rubric guideline, a missing 'Use when' clause caps completeness at 3.

3 / 5

Trigger Term Quality

'screenshot', 'capture', 'Unity Editor', and 'Game View' are natural terms a Unity user would say. A few natural variations are missing (e.g., 'screen capture', 'grab the game view', 'preview what the game renders'), keeping it below comprehensive synonym coverage.

4 / 5

Distinctiveness Conflict Risk

The niche is well-defined ('Unity Editor's Game View', 'internal render texture'), making it mostly distinct with only minor overlap risk against closely related sibling tools (e.g., Scene View capture in the same Unity tool suite). Sparse trigger phrasing keeps it from a 5.

4 / 5

Total

15

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

metadata_version

'metadata.version' is missing

Warning

Total

15

/

16

Passed

Repository

IvanMurzak/Unity-MCP

Path

Unity-MCP-Plugin/.claude/skills/screenshot-game-view/SKILL.md

Reviewed

Table of Contents

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