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screenshot-game-view

Capture a screenshot of the Unity Editor's Game View by reading its internal render texture directly. Image size matches the current Game View resolution; the tool corrects Y-flip on DirectX / Metal so the output is always upright. Requires an open Game View window.

64

Quality

76%

Does it follow best practices?

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SecuritybySnyk

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/screenshot-game-view/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-structured, actionable, single-purpose skill with executable CLI examples and a clear internal workflow. Its only real weakness is mild redundancy in the intro and a placeholder "nothing" input parameter that adds noise without value.

Suggestions

Trim the opening paragraph since it duplicates the frontmatter description, or replace it with information not already stated.

Clarify or drop the "nothing" input parameter — if the tool takes no real input, state that explicitly instead of presenting a dummy string field with an empty description.

DimensionReasoningScore

Conciseness

The body is mostly lean with focused sections, but the opening paragraph restates the description and the Input table centers on a meaningless "nothing" parameter with an empty description, adding noise that could be trimmed.

2 / 3

Actionability

Concrete, copy-paste-ready CLI commands are provided (unity-mcp-cli run-tool screenshot-game-view --input ...) plus executable troubleshooting fixes (npm install -g unity-mcp-cli / npx), giving clear runnable guidance.

3 / 3

Workflow Clarity

The single-task workflow is described as an unambiguous sequence (locate GameView, repaint, reflect m_RenderTexture, ReadPixels, Y-flip on top-left UV APIs, encode PNG); as a simple non-destructive skill it needs no validation checkpoint.

3 / 3

Progressive Disclosure

For a short, single-purpose skill with no bundle files, the content is well organized into Behavior, How to Call, Troubleshooting, Input, and Output sections, with a clearly signaled pointer to the /unity-initial-setup skill for setup.

3 / 3

Total

11

/

12

Passed

Description

67%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific and clearly niched to Unity Game View screenshots, with concrete technical actions. Its main weakness is the missing explicit "Use when..." trigger guidance and limited keyword variation, which cap completeness and trigger-term quality.

Suggestions

Add an explicit "Use when..." clause, e.g. "Use when the user asks for a screenshot of the Unity Game View or to capture what the game currently looks like."

Broaden natural trigger terms to include common variations like "capture", "grab", or "game window" alongside "screenshot" and "Game View".

DimensionReasoningScore

Specificity

Multiple concrete actions are named explicitly — "Capture a screenshot... by reading its internal render texture directly", "corrects Y-flip on DirectX / Metal", and "Image size matches the current Game View resolution" — rather than vague abstraction.

3 / 3

Completeness

The "what" is clear (capture a Game View screenshot), but there is no "Use when..." trigger clause; "Requires an open Game View window" states a precondition rather than explicit usage guidance, capping completeness at 2 per the rubric guideline.

2 / 3

Trigger Term Quality

Natural terms like "screenshot", "Game View", and "Unity Editor" appear, but common user variations such as "capture", "grab", or "game window" are not covered, leaving the keyword set somewhat narrow for a 3.

2 / 3

Distinctiveness Conflict Risk

It targets a very specific niche — the Unity Editor Game View render texture — with triggers unlikely to overlap with other skills, so conflict risk is low.

3 / 3

Total

10

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

Table of Contents

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