Capture a screenshot from the Unity Editor Scene View at the requested size. Renders via the Scene View's active camera onto a temporary `RenderTexture`. Requires an open Scene View.
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tessl review fix ./Unity-MCP-Plugin/.claude/skills/screenshot-scene-view/SKILL.mdCaptures a screenshot from the Unity Editor Scene View and returns it as an image. Returns the image directly for visual inspection by the LLM.
width (default 1920) / height (default 1080) — output pixels. Must be > 0 and ≤ MaxDimension.Uses SceneView.lastActiveSceneView (falls back to the first window in SceneView.sceneViews). Allocates a temporary RenderTexture, swaps it onto the Scene View's camera, calls Render, reads back with Texture2D.ReadPixels, encodes PNG, and restores the camera's prior targetTexture. Throws/errors when no Scene View is open or the Scene View camera is null.
unity-mcp-cli run-tool screenshot-scene-view --input '{
"width": 0,
"height": 0
}'For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool screenshot-scene-view --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool screenshot-scene-view --input-file - <<'EOF' {"param": "value"} EOF
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
| Name | Type | Required | Description |
|---|---|---|---|
width | integer | No | Width of the screenshot in pixels. |
height | integer | No | Height of the screenshot in pixels. |
{
"type": "object",
"properties": {
"width": {
"type": "integer"
},
"height": {
"type": "integer"
}
}
}This tool does not return structured output.
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