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script-delete

Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`. Pair with 'script-read' to inspect files before deletion.

59

Quality

74%

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SecuritybySnyk

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/script-delete/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

61%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a compact, actionable tool doc with executable CLI commands and a clear validation contract. It is weakened by triple-stated input details, a placeholder example that contradicts the array schema, and no error-recovery guidance for a destructive batch operation.

Suggestions

Consolidate the three repetitions of the `files` parameter (## Inputs, ## Input table, and JSON schema block) into one section.

Fix the "How to Call" example to show a real array value (e.g. "files": ["Assets/Scripts/MyScript.cs"]) matching the input schema.

Add brief error-recovery guidance for the destructive batch operation — expected errors when a path is missing or invalid, and what to do if post-delete compilation fails.

DimensionReasoningScore

Conciseness

The `files` parameter is stated three times — in "## Inputs", the "## Input" table, and the full Input JSON Schema block — and the generic CLI invocation boilerplate (input-file/stdin variants) adds padding; this is more than the minor trimming of the 4 anchor.

3 / 5

Actionability

Concrete, executable CLI commands, an input schema, and troubleshooting for a missing binary give mostly copy-paste-ready guidance. It falls short of 5 because the "How to Call" example shows "files": "string_value" while the schema requires an array of strings, so the sample as written would fail.

4 / 5

Workflow Clarity

This is a destructive, batch operation; input validation (non-empty, `.cs` suffix, exists on disk) is described as tool-internal behavior, but there is no feedback loop or error-recovery guidance (what to do when a path is missing, deletion fails, or compilation errors), so the destructive/batch cap holds it at 3.

3 / 5

Progressive Disclosure

With no bundle files and a short body, all content lives appropriately in SKILL.md with no nested references. Minor organization gaps — duplicated Input sections ("## Inputs" vs "## Input") and Troubleshooting nested oddly under "How to Call" — keep it below the 5 anchor.

4 / 5

Total

14

/

20

Passed

Description

75%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A specific, well-scoped description that clearly states concrete actions in third-person voice. Its main weakness is the absence of an explicit 'Use when...' trigger clause and missing natural synonyms like 'remove', which weakens both completeness and trigger coverage.

Suggestions

Add an explicit trigger clause, e.g. "Use when the user asks to delete or remove Unity C# scripts (.cs files) from the project."

Include natural synonyms such as 'remove' and 'clean up scripts' alongside 'delete' to broaden trigger coverage.

Keep the existing concrete action list and requestId/compilation detail — it is specific and distinctive.

DimensionReasoningScore

Specificity

The description lists multiple concrete actions — "Delete one or more `.cs` script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's `requestId`" — with comprehensive coverage of the tool's behavior, matching the 5 anchor rather than the 4 anchor's 'minor gaps'.

5 / 5

Completeness

The 'what' is clear and concrete, but there is no explicit 'Use when...' trigger clause; the pairing hint "Pair with 'script-read' to inspect files before deletion" only weakly implies when to use it, which caps completeness at 3.

3 / 5

Trigger Term Quality

Good natural keyword coverage including 'Delete', 'script files', 'Unity', '.cs', and 'compilation', but common synonyms a user might say ('remove script', 'delete scripts from the Unity project') are missing, placing it just below the 5 anchor.

4 / 5

Distinctiveness Conflict Risk

A clear niche — Unity `.cs` script deletion with an AssetDatabase refresh and compile-settle/requestId delivery contract — with distinct triggers and minimal overlap risk against generic file-handling skills.

5 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

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