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type-get-json-schema

Generate a JSON Schema for a C# type name via reflection. Supports primitives, enums, arrays, generic collections, dictionaries, and complex objects. Knobs control inclusion of nested `$defs` and whether type-level / property-level descriptions are emitted.

64

Quality

76%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/type-get-json-schema/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is highly actionable and well-structured for a simple single-tool skill, with copy-paste-ready commands and clear navigation. Its main weakness is redundant parameter documentation across the bullet list, table, and JSON schema.

Suggestions

Consolidate the '## Inputs' bullet list and the '## Input' table into a single representation to remove duplicated parameter prose and save tokens.

Consider trimming the inline Input JSON Schema (or moving it to a reference) since the parameter table already conveys the same types and enum values.

DimensionReasoningScore

Conciseness

The body is mostly efficient but duplicates the same five parameters twice — once as the '## Inputs' bullet list and again as the '## Input' table — and the Input JSON Schema re-lists the enum values, so it could be tightened; not score 3 because of this redundancy, not score 1 because there is no padding of concepts Claude already knows.

2 / 3

Actionability

Provides a concrete, copy-paste-ready 'unity-mcp-cli run-tool type-get-json-schema' command plus file/stdin invocation variants and troubleshooting for a missing CLI — fully executable guidance.

3 / 3

Workflow Clarity

This is a simple single-tool invocation skill where the single action is unambiguous; per the simple-skills note a clear single action can score 3, and there is no batch/destructive operation requiring validation feedback loops.

3 / 3

Progressive Disclosure

Well-organized into clear sections with no bundle files, and the one external reference (/unity-initial-setup) is clearly signaled one level deep; per the simple-skills note this earns a 3.

3 / 3

Total

11

/

12

Passed

Description

67%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concrete and specific about capabilities and occupies a distinct niche, but it lacks an explicit 'Use when...' trigger clause and leans on technical jargon ('Knobs', '$defs') that a user would not naturally say.

Suggestions

Add an explicit 'Use when...' clause naming the situations that should trigger this skill (e.g. 'Use when generating a JSON Schema from a C# or Unity type, or when an external system needs a contract for a loaded type').

Reword 'Knobs control inclusion of nested `$defs`...' in more user-natural terms or move it to the body, keeping the description focused on trigger-friendly language.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — 'Generate a JSON Schema for a C# type name via reflection' plus an enumerated list of supported types (primitives, enums, arrays, generic collections, dictionaries, complex objects) and config knobs — matching the 'multiple specific concrete actions' anchor.

3 / 3

Completeness

Clearly answers 'what' but provides no 'Use when...' or equivalent explicit trigger guidance; per the guidelines a missing trigger clause caps completeness at 2, and it is not score 1 because the 'what' is clearly and concretely stated.

2 / 3

Trigger Term Quality

Has relevant keywords a user might say ('JSON Schema', 'C# type', 'reflection') but also jargon like 'Knobs control inclusion of nested `$defs`' that users would not naturally say, and it misses common variations — the 'some relevant keywords but missing common variations' anchor.

2 / 3

Distinctiveness Conflict Risk

It carves a clear niche (C# type → JSON Schema via Unity MCP reflection) with distinct triggers unlikely to overlap with other skills; uses third-person voice with no first/second-person penalty.

3 / 3

Total

10

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

Table of Contents

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