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caveman-help

Quick-reference card for all caveman modes, skills, and commands. One-shot display, not a persistent mode. Trigger: /caveman-help, "caveman help", "what caveman commands", "how do I use caveman".

76

Quality

Does it follow best practices?

Impact

No eval scenarios have been run

SecuritybySnyk

Passed

No known issues

SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tightly written, well-organized reference card that stays on-point and gives Claude everything needed to act in one screen. It exemplifies token-efficient, actionable skill content.

DimensionReasoningScore

Conciseness

The body is a lean reference card of tables and terse directives ("Drop filler. Keep sentence structure.", "Mode stick until changed or session end.") with no padding or explanations of concepts Claude already knows.

3 / 3

Actionability

Exact triggers, per-mode behavior, copy-paste config snippets (`export CAVEMAN_DEFAULT_MODE=ultra`, the JSON config), and an explicit resolution order ("env var > config file > full") give fully executable guidance.

3 / 3

Workflow Clarity

This is a simple single-action skill whose instruction is unambiguous ("Display this reference card when invoked. One-shot — do NOT change mode, write flag files, or persist anything. Output in caveman style."), so per the simple-skills note it earns a 3.

3 / 3

Progressive Disclosure

Content is organized into clearly labeled sections (Modes, Skills, Deactivate, Language, Configure Default Mode, More) with a single one-level-deep external link to full docs; no nested references and no bundle files to navigate.

3 / 3

Total

12

/

12

Passed

Description

90%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is lean, third-person, and pairs an explicit what statement with concrete natural-language triggers. Its only gap is that 'reference card' describes one composite action rather than a list of several discrete capabilities.

Suggestions

Optionally list two or three discrete actions (e.g., 'List modes, list skills, show deactivate/config steps') to lift specificity toward the 3-anchor bar.

DimensionReasoningScore

Specificity

"Quick-reference card for all caveman modes, skills, and commands" names the domain and the core action (display a reference card), but it does not enumerate multiple distinct concrete actions comparable to the 3-anchor example.

2 / 3

Completeness

It states what the skill is ("Quick-reference card", "One-shot display, not a persistent mode") and when to use it via explicit "Trigger:" guidance, satisfying both what and when.

3 / 3

Trigger Term Quality

"Trigger: /caveman-help, 'caveman help', 'what caveman commands', 'how do I use caveman'" gives natural phrasings a user would actually say, with good coverage of variations.

3 / 3

Distinctiveness Conflict Risk

The caveman-prefixed triggers carve a clear niche tied to a specific command family, making false-positive activation by other skills unlikely.

3 / 3

Total

11

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
JuliusBrussee/caveman
Reviewed

Table of Contents

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