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animation-vocabulary

Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

80

Quality

100%

Does it follow best practices?

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SecuritybySnyk

Passed

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The canonical home for this skill is animation-vocabulary in emilkowalski/skills

SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A well-crafted glossary skill: concise instructions, a concrete output format, worked examples, and a cleanly categorized vocabulary. It stays within its narrow purpose and gives Claude everything needed to return the right term.

DimensionReasoningScore

Conciseness

Lean, terse one-line glossary entries with no padded explanations of general concepts; instructions are tight ("Keep it tight. A naming question wants a name, not an essay."). The length is the curated vocabulary payload itself, which earns its place.

3 / 3

Actionability

Provides a concrete copy-paste output format ("**Stagger** — Animate several items..."), explicit disambiguation rules, and three worked input/output examples — fully actionable guidance.

3 / 3

Workflow Clarity

A simple single-purpose skill with a clear numbered sequence (read for intent → quote verbatim → disambiguate → handle no-match → stay in glossary → keep tight); no risky batch/destructive steps require validation checkpoints.

3 / 3

Progressive Disclosure

Self-contained SKILL.md with well-organized sections (Quick Start, Instructions, Examples, Glossary sub-categorized by theme); no external references are needed and navigation is easy, matching the well-organized-sections allowance.

3 / 3

Total

12

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, third-person description that states a concrete capability, gives vivid examples, and provides an explicit 'Use when' trigger. It is concise, distinctive, and clearly bounded to naming rather than building effects.

DimensionReasoningScore

Specificity

Names the concrete action ("Reverse-lookup glossary that turns a vague description ... into its exact term") with worked examples ("the bouncy thing when a popover opens" → Pop in), matching the multiple-specific-actions anchor.

3 / 3

Completeness

Explicitly answers both what (reverse-lookup glossary mapping vague descriptions to exact terms) and when ("Use when the user asks 'what's it called when…'"), with an explicit trigger clause.

3 / 3

Trigger Term Quality

Captures natural user phrasing — "what's it called when…" and "describes a motion effect without knowing its name" — giving good coverage of terms a user would actually say.

3 / 3

Distinctiveness Conflict Risk

Carves a clear niche ("For naming an effect, not designing or building one") with distinct triggers unlikely to fire for adjacent design/build skills.

3 / 3

Total

12

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MODSetter/SurfSense
Reviewed

Table of Contents

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