Content
92%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A lean, highly actionable body with executable code and an explicit verification checklist, scoring at the top on conciseness, actionability, and workflow clarity. Its one real weakness is progressive disclosure: everything is inlined and the two external references point to missing demo files.
Suggestions
Either ship the referenced demo/index.html and demo/PROMPT.md in a demo/ bundle or remove the dead links, since currently both navigation targets are absent.
Move the full GLSL shader source and the parameter/easing table into a one-level-deep reference file (e.g. references/scan-shader.glsl.md) and keep SKILL.md as an overview that links to it, so the main file stays a lean entry point.
Confirm the reference paths are relative to the skill bundle root and verify each linked file actually exists before relying on it for navigation.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is dense and assumes Three.js/GLSL competence — it never explains what Three.js is or how shaders work — and every section earns its tokens; even the prose sentences are failure-prevention rationale (e.g. "A centered origin reads as a loading ring") rather than filler. | 5 / 5 |
Actionability | It provides real, copy-pasteable GLSL (discard test, rim/trail alpha) and JS (radius/opacity easing) plus a parameter table with concrete defaults and failure-prevented columns, fully covering the common implementation cases. | 5 / 5 |
Workflow Clarity | Sections sequence the build clearly (pair representations → cage rides front → animate conductor → stage/size → respect motion/lifecycle → cost → Verify), and the closing "Verify" section is an explicit validation checklist with resize, replay, reduced-motion, and teardown checks. | 5 / 5 |
Progressive Disclosure | In-file structure is clean with well-labeled sections, but the document is monolithic — all shader source, parameter tables, and lifecycle rules are inlined — and the only file references, [demo/index.html] and [demo/PROMPT.md], point to a demo/ bundle that does not exist, so navigation outward is broken. | 3 / 5 |
Total | 18 / 20 Passed |