github.com/MengTo/Skills
| Skill | Added | Review |
|---|---|---|
3d-cloth-material agent-skills/3d/3d-cloth-material/SKILL.md Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane. | 68 68 Impact — No eval scenarios have been run Securityby Low Low-risk findings worth noting Version: 398cd41 | |
3d-falling-leaves agent-skills/3d/3d-falling-leaves/SKILL.md Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay. | 69 69 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-four-seasons agent-skills/3d/3d-four-seasons/SKILL.md Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions. | 72 72 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-high-poly-models agent-skills/3d/3d-high-poly-models/SKILL.md Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry. | 65 65 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-high-resolution-textures agent-skills/3d/3d-high-resolution-textures/SKILL.md Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs. | 67 67 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-orbit-inspect-demo agent-skills/3d/3d-orbit-inspect-demo/SKILL.md Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place. | 66 66 Impact — No eval scenarios have been run Securityby Low Low-risk findings worth noting Version: 398cd41 | |
3d-paper-material agent-skills/3d/3d-paper-material/SKILL.md Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shadows and back-lit translucency. Use for a hung sheet, scroll, page, label, shoji pane or card that must survive a macro close-up, or when paper looks like a flat white plane, has ruler-straight edges, no thickness, or does not glow when lit from behind. Use 3d-wood-material, 3d-cloth-material or 3d-metal-material for those materials, and paper-cinder-transition for burning paper. | 70 70 Impact — No eval scenarios have been run Securityby Low Low-risk findings worth noting Version: 398cd41 | |
3d-retina-resolution agent-skills/3d/3d-retina-resolution/SKILL.md Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering, high-resolution previews, and display-density changes. | 69 69 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-sky-background agent-skills/3d/3d-sky-background/SKILL.md Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky transitions. | 67 67 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-sky-rays agent-skills/3d/3d-sky-rays/SKILL.md Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes. | 72 72 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-ultra-realistic-water agent-skills/3d/3d-ultra-realistic-water/SKILL.md Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvin wake, hull foam, buoyancy queries and aerial perspective into the sky's horizon haze. Use for seas, oceans, sunset or daylight water, sun glitter paths, ship or boat scenes, wakes, coastal flyovers and any 3D scene with a moving camera and a water horizon. Includes the approved water from Pirate Ship Sunset as a reusable module and demo. | 79 79 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-underwater-god-rays agent-skills/3d/3d-underwater-god-rays/SKILL.md Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo. | 72 72 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-virtual-tour agent-skills/3d/3d-virtual-tour/SKILL.md Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer. | 72 72 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-wood-lighting-scorecard agent-skills/3d/3d-wood-lighting-scorecard/SKILL.md Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plastic or washed out; volumetrics that lift the blacks; "score this out of 10"; or "get the lighting to 8". | 78 78 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
3d-wood-material agent-skills/3d/3d-wood-material/SKILL.md Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures. Use for wood boards, benches, carved panels, tool handles, joinery, floors, and any request to make 3D wood look real, detailed, or less like a tiled photo or plastic. | 70 70 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
add-mouse-driven-orbit agent-skills/web-design/add-mouse-driven-orbit/SKILL.md Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. Use for passive cinematic 3D heroes, pointer-responsive scenes, organic model parallax, and interactive depth where OrbitControls would feel like a product viewer. | 70 70 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
add-shader-cursor-trail agent-skills/web-design/add-shader-cursor-trail/SKILL.md Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects. | 77 77 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
agency-grid-layout-minimal agent-skills/web-design/agency-grid-layout-minimal/SKILL.md Create a minimal agency design system with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detail. | 49 49 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
ambient-section-particles agent-skills/web-design/ambient-section-particles/SKILL.md Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content. | 69 69 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 | |
animation-on-scroll agent-skills/web-design/animation-on-scroll/SKILL.md Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport. | 74 74 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 398cd41 |