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Skills

github.com/MengTo/Skills

Skill

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cinematic-scroll-storytelling

agent-skills/web-design/cinematic-scroll-storytelling/SKILL.md

Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and immersive preloaders. Use when analyzing or building premium editorial scroll experiences, sticky project stacks, kinetic typography, or section-by-section storytelling.

72

cinematic-gsap-lenis-motion-system

agent-skills/web-design/cinematic-gsap-lenis-motion-system/SKILL.md

Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive layered movement.

76

build-awwwards-quality-sites

agent-skills/web-design/build-awwwards-quality-sites/SKILL.md

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one smooth-scroll engine, optional Three.js shaders, honest icon and logo sourcing, photo avatars, accessibility, and performance safeguards. Use when a user asks for an Awwwards-quality, premium, cinematic, interactive, high-concept, or motion-led website, or explicitly requests this visual and motion system.

75

bright-green-tech-system-webgl

agent-skills/web-design/bright-green-tech-system-webgl/SKILL.md

Create a bright-green technical design system with structured split layouts, hard-framed dark surfaces, mono utility labels, and a prominent WebGL visualization zone.

49

book-serif-index

agent-skills/web-design/book-serif-index/SKILL.md

Create an archival book-reader design system with serif-led pages, mono index navigation, aged paper surfaces, margin notes, and a premium catalog frame.

53

blue-laser-clean-glass-layout

agent-skills/web-design/blue-laser-clean-glass-layout/SKILL.md

Create a clean dark glass layout system with a thin blue laser atmosphere, frosted premium shells, and polished dashboard structure.

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blue-cloudy-clean-modern

agent-skills/web-design/blue-cloudy-clean-modern/SKILL.md

Create a clean modern design system with a luminous blue sky atmosphere, soft drifting cloud light, minimal white framing, and serene premium typography.

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beautiful-shadows

agent-skills/web-design/beautiful-shadows/SKILL.md

Apply exact Tailwind arbitrary shadow utilities for polished, layered neutral elevation. Use when compact cards, controls, panels, popovers, hero media, feature callouts, or modal-like containers need refined shadows without default Tailwind shadow scales or colored tinting.

72

beam-glow-states

agent-skills/web-design/beam-glow-states/SKILL.md

Create React loading, processing, selected, current, focus, and pressed states with the border-beam package's animated edge glow. Use when a card, button, input, tab, option, task panel, or agent surface needs a restrained traveling or breathing beam; includes installation, imports, prop selection, state wiring, reduced motion, accessibility, and performance and layout guardrails.

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background-grid-webgl

agent-skills/web-design/background-grid-webgl/SKILL.md

Create a perspective WebGL background grid with fading lines, subtle particle haze, slow forward drift, and gentle camera parallax.

56

atmosphere-background

agent-skills/web-design/atmosphere-background/SKILL.md

Create a dark atmospheric background with drifting vertical light folds, screen-blended glow, and a concentrated luminous corner or lower-edge bloom.

56

animation-systems

agent-skills/web-design/animation-systems/SKILL.md

Use when designing or implementing product-grade web motion like Stripe, Linear, Apple, and Vercel. Covers motion principles, easing/duration defaults, choreography patterns, scroll/hover interactions, performance, accessibility (reduced motion), and implementation guidance.

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animation-on-scroll

agent-skills/web-design/animation-on-scroll/SKILL.md

Create an on-scroll animation trigger using IntersectionObserver with Tailwind-friendly animation classes and keyframes. Use when asked for scroll-reveal, animate-on-scroll, or sequencing element animations when they enter the viewport.

80

ambient-section-particles

agent-skills/web-design/ambient-section-particles/SKILL.md

Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.

76

agency-grid-layout-minimal

agent-skills/web-design/agency-grid-layout-minimal/SKILL.md

Create a minimal agency design system with a disciplined editorial grid, oversized typography, quiet uppercase utility labels, restrained image blocks, and subtle structural detail.

49

add-shader-cursor-trail

agent-skills/web-design/add-shader-cursor-trail/SKILL.md

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film grain, and protected by static, touch, accessibility, SSR, and performance fallbacks. Use when a user asks for this shader mouse effect, a halftone cursor trail, an interactive WebGPU hero/contact background, or a reusable cursor-following shader layer in React, Next.js, Vue, Svelte, Solid, or plain web projects.

80

design-first-ui-prompting

agent-skills/ui/design-first-ui-prompting/SKILL.md

Use when you need design-first, spec-driven, skimmable prompts for UI generation. Covers prompt structure, constraints, variations, typography/spacing rules, and iteration workflow for consistent UI outputs.

68

aura-asset-images

agent-skills/media/aura-asset-images/SKILL.md

Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on aura.build/assets and returns 5 real image URLs per category plus practical guidance for using different resolutions and aspect ratios.

72

optimize-threejs-games

agent-skills/game-development/optimize-threejs-games/SKILL.md

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

75

design-game-encounters

agent-skills/game-development/design-game-encounters/SKILL.md

Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.

75

design-action-combat

agent-skills/game-development/design-action-combat/SKILL.md

Design, implement, tune, or test readable tactical action combat for web games. Use for attack timing, guard and dodge windows, hit contact, posture, lock-on, weapons, boss phases, combat feedback, and deterministic combat tests.

80

create-game-vfx

agent-skills/game-development/create-game-vfx/SKILL.md

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

75

build-vesperfall-review-assets

agent-skills/game-development/build-vesperfall-review-assets/SKILL.md

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.

80

build-threejs-enemy-systems

agent-skills/game-development/build-threejs-enemy-systems/SKILL.md

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

70

build-mobile-threejs-games

agent-skills/game-development/build-mobile-threejs-games/SKILL.md

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

70