github.com/MengTo/Skills
| Skill | Added | Review |
|---|---|---|
build-isometric-arpg agent-skills/game-development/build-isometric-arpg/SKILL.md Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices. | 72 72 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
build-mobile-threejs-games agent-skills/game-development/build-mobile-threejs-games/SKILL.md Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA. | 67 67 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
build-rigged-game-assets agent-skills/game-development/build-rigged-game-assets/SKILL.md Create, integrate, or audit production-ready rigged 3D characters and monsters with a main model, skeleton, animation library, sockets, collision contracts, separate character equipment, optimized runtime files, catalog media, and an interactive moveset inspector. Use when generating or importing FBX/GLB game actors; defining character-versus-monster asset requirements; separating swords, shields, helmets, armor, or stowed gear; adding idle, walk, run, attack, hit, dodge, block, cast, or death clips; wiring an asset into gameplay; or adding action and equipment controls plus deterministic tests to a game asset catalog. | 80 80 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
build-threejs-enemy-systems agent-skills/game-development/build-threejs-enemy-systems/SKILL.md Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation. | 72 72 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
build-threejs-scroll-worlds agent-skills/web-design/build-threejs-scroll-worlds/SKILL.md Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages. | 71 71 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
build-vesperfall-review-assets agent-skills/game-development/build-vesperfall-review-assets/SKILL.md Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review. | 72 72 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
build-wireframe-scan-reveal agent-skills/web-design/build-wireframe-scan-reveal/SKILL.md Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form. | 75 75 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
cinematic-gsap-lenis-motion-system agent-skills/web-design/cinematic-gsap-lenis-motion-system/SKILL.md Create premium cinematic web motion systems with GSAP, ScrollTrigger, and Lenis. Use for luxury editorial websites, creative studio portfolios, Awwwards-style interactions, smooth scroll reveals, staggered text, parallax, pinned sections, magnetic hover states, custom cursors, and mouse-reactive layered movement. | 77 77 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
cinematic-scroll-storytelling agent-skills/web-design/cinematic-scroll-storytelling/SKILL.md Create cinematic scroll-driven landing pages with Lenis smooth scrolling, GSAP ScrollTrigger, scroll-linked progression, staggered text reveals, sticky card stacks, parallax backgrounds, scroll-scrubbed transitions, footer reveals, and immersive preloaders. Use when analyzing or building premium editorial scroll experiences, sticky project stacks, kinetic typography, or section-by-section storytelling. | 74 74 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
clean-minimal-beige-light-mode agent-skills/web-design/clean-minimal-beige-light-mode/SKILL.md Create a clean minimal beige light-mode design system with warm neutral shells, quiet process grids, restrained accent color, and elegant low-contrast structure. | 52 52 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
cobejs agent-skills/web-design/cobejs/SKILL.md Use when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js). | 67 67 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
codex-gpt-image-2-5-flare agent-skills/codex/codex-gpt-image-2-5-flare/SKILL.md Generate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics. Use when the user requests GPT 2.5 Flare, /codex-gpt-image-2-5-flare, or this built-in transparent-asset workflow. Includes alpha verification, prompt preservation, and optional project integration. | 69 69 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
company-logos agent-skills/web-design/company-logos/SKILL.md Use Iconify Simple Icons logos (64x64) instead of text logos. | 58 58 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
container-lines agent-skills/web-design/container-lines/SKILL.md Add vertical container-size guide lines with mini corner squares for precise, structured web layouts. Use when asked for container lines, measured layout guides, vertical boundary lines, editorial grid markers, or small corner-square frame details. | 71 71 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
corner-diagonals agent-skills/web-design/corner-diagonals/SKILL.md Apply diagonal-cut corners and chamfered edges to buttons, cards, panels, and container shells. Use when a design needs precise geometric framing, sci-fi UI surfaces, clipped-corner controls, or engineered sharp containers instead of rounded pills or plain rectangles. | 68 68 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
corner-lasers agent-skills/web-design/corner-lasers/SKILL.md Create a corner-anchored laser composition with thin beams, a bright emitter node, bloom, and atmospheric glow or fog. | 59 59 Impact — No eval scenarios have been run Securityby Low Low-risk findings worth noting Version: 798db0a | |
create-game-vfx agent-skills/game-development/create-game-vfx/SKILL.md Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives. | 68 68 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
css-alpha-masking agent-skills/web-design/css-alpha-masking/SKILL.md Apply CSS alpha masking with linear-gradient for horizontal or vertical edge fades (mask-image and -webkit-mask-image). Use when asked for alpha masks, fade edges, or CSS mask gradients. | 73 73 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a | |
css-border-gradient agent-skills/web-design/css-border-gradient/SKILL.md Apply subtle gradient-border treatments for premium web surfaces. Use when cards, pricing panels, nav bars, modals, buttons, or hero surfaces need a refined edge highlight without a loud glow. | 70 70 Impact — No eval scenarios have been run Securityby Low Low-risk findings worth noting Version: 798db0a | |
daily-ui-inspiration-capture agent-skills/codex/daily-ui-inspiration-capture/SKILL.md Create a recurring daily UI inspiration capture. Use when the user asks to run, refresh, package, or validate dated UI inspiration bundles, especially for `articles/YYYY-MM-DD-ui-inspiration-capture/` outputs, Framer/Dribbble landing-page inspiration, motion-study screenshots/videos, AI-builder prompts, duplicate checking, or converting a project runbook into repeatable workflow. | 67 67 Impact — No eval scenarios have been run Securityby Passed No findings from the security scan Version: 798db0a |