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build-game-monster-system

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.

80

Quality

100%

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SecuritybySnyk

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SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A lean, well-structured instruction-only skill that assumes domain competence, gives concrete prescriptive guidance, sequences a full build-to-verify workflow with validation checkpoints, and offloads detail to a single clearly signaled reference. It demonstrates strong token efficiency and progressive disclosure.

DimensionReasoningScore

Conciseness

The body is dense and directive with no explanation of concepts Claude already knows (no defining Three.js, joints, or LOD); every line earns its place.

3 / 3

Actionability

As an instruction-only skill it is highly actionable via concrete specifics ("+Y up, +Z forward, meters", the root->motion->body chain, required states, attack-definition fields, a (movesetId, elapsed) sampler signature, and explicit fail criteria), which the rubric rewards for instruction-only skills even without code.

3 / 3

Workflow Clarity

A clear sequenced workflow (contract -> layers -> rig -> behavior/combat -> movesets -> verify -> report) with explicit validation checkpoints in "Verify conformance" and a fail-and-report feedback loop including a concrete checklist of failure conditions.

3 / 3

Progressive Disclosure

The overview points to one real, verified one-level-deep reference (references/monster-contract.md) and four related skills, with the body kept concise (~55 lines) and the detailed contract appropriately offloaded.

3 / 3

Total

12

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A precise, third-person description that clearly conveys both capability and trigger conditions using the natural vocabulary of its target audience. It lists concrete actions and a well-scoped trigger list with minimal risk of misfiring.

DimensionReasoningScore

Specificity

Opens with four concrete verbs ("Build, integrate, audit, or refactor rigged monsters") and enumerates many specific artifacts (hurtboxes, attack volumes, semantic joints and sockets, LODs, deterministic review fixtures), matching the multiple-specific-actions anchor.

3 / 3

Completeness

States what it does (build/integrate/audit/refactor monsters) and provides an explicit "Use for..." trigger clause enumerating scenarios, satisfying both the what and the when with explicit triggers.

3 / 3

Trigger Term Quality

Uses the natural vocabulary a Three.js/web action-game developer would say ("rigged monsters", "Three.js", "creature rigs", "hurtboxes", "attack volumes", "LODs") rather than generic jargon.

3 / 3

Distinctiveness Conflict Risk

The niche is narrow (rigged monsters for Three.js/web action games) with distinct, domain-specific triggers, making conflict with other skills unlikely.

3 / 3

Total

12

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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