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build-game-monster-system

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.

80

Quality

100%

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SecuritybySnyk

Passed

No findings from the security scan

SKILL.md
Quality
Evals
Security

No security issues found

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MengTo/Skills
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Security analysis
Snyk

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