Content
92%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The content is a lean, well-structured contract skill: concise rules, a clear build-to-verify workflow with validation gates, and one-level-deep progressive disclosure to a real, organized reference file. It is instruction-focused rather than code-focused, which fits the skill's purpose and is not penalized.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and assumes Claude's competence: it states rules like "Use +Y up, +Z forward, meters, and a ground-contact root" and "Animation may expose a normalized phase, but it must not create damage by itself" with no padding and no explaining of basic Three.js or combat concepts. | 5 / 5 |
Actionability | It gives concrete, specific guidance — required state names, declared attack fields (startup, active, recovery, cooldown, contact shape/socket, damage/posture, facing rule, interrupt policy), a pure sampler signature, and a conformance failure list — but stops at field/behavior contracts rather than copy-paste executable code, which is appropriate for a contract skill yet leaves minor gaps. | 4 / 5 |
Workflow Clarity | A clear sequenced workflow runs Establish contract -> Separate four layers -> Build rig -> Connect behavior/combat -> Compose testable movesets -> Verify conformance, with explicit validation checkpoints (deterministic fixtures, freeze/reproduce at phase boundaries, and a fail-the-asset gate listing floating attachments, pose-derived damage, LOD socket drift, and unbounded cost). | 5 / 5 |
Progressive Disclosure | SKILL.md is a concise overview that points one level deep to the real references/monster-contract.md file (which exists and is well organized with its own Contents index), keeping the bulk of interface/type detail out of the main body while clearly signaling the reference. | 5 / 5 |
Total | 19 / 20 Passed |