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github.com/MengTo/Skills

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build-isometric-arpg

agent-skills/game-development/build-isometric-arpg/SKILL.md

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

80

build-hybrid-game-assets

agent-skills/game-development/build-hybrid-game-assets/SKILL.md

Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. Use when choosing among imported meshes, procedural 3D geometry, AI-generated reference art, 2D UI media, sprites, VFX, and performance-ready runtime asset delivery.

80

build-game-monster-system

agent-skills/game-development/build-game-monster-system/SKILL.md

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. Use for monster asset contracts, procedural or imported creature rigs, semantic joints and sockets, hurtboxes and attack volumes, combat animation states, enemy-runtime adapters, LODs, deterministic review fixtures, and validating that every monster follows one shared system.

80

build-game-map-editor

agent-skills/game-development/build-game-map-editor/SKILL.md

Build, extend, or audit production-linked browser map editors for Three.js and isometric games. Use when Codex needs to create a private director view, derive a versioned editor document from authored placements, add outliner, layer, selection, drag, snap, inspector, or camera controls, expose enemy aggro, leash, or patrol overlays, implement local draft import, export, undo, and reset, secure an editor route with IP and password sessions, or validate and release a map editor without mutating live gameplay data.

75

build-game-inventory

agent-skills/game-development/build-game-inventory/SKILL.md

Build or repair game inventory, loot, equipment, tooltips, drag-and-drop, persistence, and progression systems. Use for item schemas, pickup flows, stack rules, equipment slots, atomic swaps, save migration, and no-loss regression testing.

80

build-game-changelog

agent-skills/game-development/build-game-changelog/SKILL.md

Design, implement, backfill, audit, and release in-game changelogs with contiguous versioning, deployment provenance, menu-state navigation, accessible toggle, close, and Escape behavior, and responsive release-ledger UI. Use when Codex needs to add or revise a changelog or version screen in a game, reconstruct release history from deployments and Git, define version-bump rules, keep displayed versions synchronized with live builds, or test changelog mechanics across desktop and mobile.

80

build-game-camera-controls

agent-skills/game-development/build-game-camera-controls/SKILL.md

Implement or tune Three.js game cameras. Use for isometric framing, follow behavior, orbit/zoom limits, occlusion, lock-on, camera shake, touch camera controls, and camera regression tests.

80

build-game-audio-feedback

agent-skills/game-development/build-game-audio-feedback/SKILL.md

Design or implement responsive audio feedback for a Three.js or web game. Use for action sounds, combat layers, music states, spatial audio, mix priorities, mute controls, accessibility, mobile audio unlock, and audio performance.

75

author-game-levels

agent-skills/game-development/author-game-levels/SKILL.md

Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.

80

handle-saas-billing-cases

agent-skills/customer-support/handle-saas-billing-cases/SKILL.md

Run evidence-first customer-case flows for SaaS subscription cancellations, unpaid or failed-payment cancellations, refund requests, and accidental renewals. Use when a customer asks to stop a subscription, prevent another retry, cancel after a failed payment, refund a payment, reverse an unintended renewal, or confirm the resulting billing and entitlement state.

75

handle-saas-account-cases

agent-skills/customer-support/handle-saas-account-cases/SKILL.md

Run evidence-first customer-case flows for SaaS account or entitlement access issues, unsupported-platform responses, duplicate messages, resolved acknowledgements, and eligible final closure replies with an optional Trustpilot review invitation. Use when a customer cannot sign in or access paid content, reports a missing account or entitlement, asks about an unsupported device or platform, sends the same request more than once, or replies after a fix to confirm that the outcome is resolved and positive.

80

performance-profiling

agent-skills/codex/performance-profiling/SKILL.md

Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory growth, OOM crashes, slow launch, battery drain, thermal issues, App Store performance readiness, or when adding os_signpost and measurement hooks.

75

optimize-web-animations

agent-skills/codex/optimize-web-animations/SKILL.md

Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow the computer over time, fix janky scrolling, reduce CPU/GPU use, or repeat the "only play in view" optimization on React/Vite/Next/frontend pages using Codex Browser.

72

implement-fog-of-war

agent-skills/codex/implement-fog-of-war/SKILL.md

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

80

html-to-interaction-prompts

agent-skills/codex/html-to-interaction-prompts/SKILL.md

Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, generated-page.html, or local/live reference and asks to extract animation/interactions, create prompts, capture screenshots for each prompt, add them to an article, or commit the resulting article/assets.

68

generate-reference-inspired-brand-worlds

agent-skills/codex/generate-reference-inspired-brand-worlds/SKILL.md

Generate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements. Use when a user provides a brand identity image, poster, editorial campaign, moodboard, or generated concept and asks for inspired alternatives, several distinct brands in one visual family, a closer-to-reference V2, exact wordmarks inside images, or originality-safe image-generation prompts and outputs.

80

elevenlabs-tts

agent-skills/codex/elevenlabs-tts/SKILL.md

Generate ElevenLabs text-to-speech audio from scripts or inline text using local voice profiles. Use when the user asks for ElevenLabs, text-to-speech, TTS, narration, voiceover, speech audio, or voice generation; load voice names, voice ids, emails, owners, and account-specific defaults only from local config outside the skill.

80

daily-ui-inspiration-capture

agent-skills/codex/daily-ui-inspiration-capture/SKILL.md

Create a recurring daily UI inspiration capture. Use when the user asks to run, refresh, package, or validate dated UI inspiration bundles, especially for `articles/YYYY-MM-DD-ui-inspiration-capture/` outputs, Framer/Dribbble landing-page inspiration, motion-study screenshots/videos, AI-builder prompts, duplicate checking, or converting a project runbook into repeatable workflow.

76

customer-support-verification

agent-skills/codex/customer-support-verification/SKILL.md

Verify customer support work against the selected customer-case flow, full-thread evidence, account and canonical-thread matching, authority, financial approval, customer communication, eligible optional Trustpilot review-request rules, post-action read-back, send confirmation, thread-wide archive, and closure requirements. Use after every SaaS support triage, account/access or unsupported-platform response, duplicate or resolved acknowledgement, positive-confirmation closure reply, cancellation, failed-payment cancellation, refund, accidental-renewal case, support handoff, draft, send, or archive task before reporting completion.

75

customer-email-draft-threads

agent-skills/codex/customer-email-draft-threads/SKILL.md

Gmail customer support triage with mandatory full-thread read-back before every reply or follow-up, a draft-only default, per-draft Codex project threads, approval-gated final closure replies with eligible optional Trustpilot review invitations, and approval-gated operations for verified DreamCut Discord invite requests. Use when the user asks to run the customer email automation, check unread/recent support emails, review a customer follow-up, prepare or send Gmail replies, close a positively confirmed resolved case, continue a support handoff, create agent/project threads for drafted follow-up, or fulfill DreamCut Discord access requests.

75

build-daily-inspiration-sites

agent-skills/codex/build-daily-inspiration-sites/SKILL.md

Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites. Use when the user asks to turn the daily inspiration references, a five-item UI prompt pack, or a dated `*-ui-inspiration-capture` article into distinct HTML landing pages while changing the source brands, names, copy, people, numbers, pricing, claims, and imagery.

74

browser-video-recording

agent-skills/codex/browser-video-recording/SKILL.md

Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography, zoom-follow framing, ffprobe/thumbnail verification, and optional native recording compatibility checks. Use when the user asks to record or re-record browser actions, show cursor clicks and zooms, make Dribbble/UI inspiration or product demo recordings, or asks whether Codex, Playwright, or an MCP can produce a natural browser demo video.

75

audit-verify-explain-grade-5

agent-skills/codex/audit-verify-explain-grade-5/SKILL.md

Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language. Use when the user asks to review, audit, check, verify, explain a change, explain a fix, summarize test results, validate whether something works, or translate technical findings into plain language for non-technical readers.

77

audit-reference-originality

agent-skills/codex/audit-reference-originality/SKILL.md

Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and propose concrete fixes without making unsupported legal claims.

80

article-prompts-to-skills

agent-skills/codex/article-prompts-to-skills/SKILL.md

Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit. Use when the user asks to turn an article's prompts, tutorial sections, design patterns, interactions, or workflow ideas into complete skills rather than leaving them as prose.

80