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create-game-vfx

Create readable, performance-safe Three.js game visual effects. Use for attacks, impacts, damage feedback, status effects, spell trails, particles, shaders, telegraphs, quality tiers, and reduced-motion alternatives.

75

Quality

92%

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SecuritybySnyk

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SKILL.md
Quality
Evals
Security

Quality

Content

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A tight, well-structured instruction-only skill with a clear specify-implement-verify workflow and explicit validation guidance. Its only weakness is actionability: it enumerates what to define and test but gives little executable implementation detail.

Suggestions

Add a minimal concrete implementation example for the most common case (e.g., a pooled particle burst snippet or a named Three.js object pattern) to lift actionability toward copy-paste-ready.

Show one concrete cleanup/idempotency pattern (e.g., a reset-on-death/dispose routine) rather than only stating the rule 'make cleanup idempotent'.

Give a specific verification command or metric threshold (e.g., a draw-call or frame-time target) so the Verify checkpoint is executable rather than descriptive.

DimensionReasoningScore

Conciseness

Lean and efficient across ~16 lines with no padding and no explaining of concepts Claude already knows; every token earns its place, matching the lean-and-efficient anchor.

3 / 3

Actionability

Provides concrete checklists (define trigger/owner/duration/spawn cap/cleanup; pool objects, cap particles, idempotent cleanup) but stops at what to define rather than how to implement, leaving key implementation details unspecified. It is more complete than vague-only level 1 but lacks the copy-paste-ready specifics of level 3.

2 / 3

Workflow Clarity

The Specify -> Implement safely -> Verify sequence is clear, and Verify acts as an explicit validation checkpoint (test overlaps, multiple targets, rapid repetition, pause/resume, reduced motion; sample for warnings/draw calls/frame time), matching the clear-sequence-with-validation anchor.

3 / 3

Progressive Disclosure

Under 50 lines with no external references needed, organized into three well-labeled sections; per the simple-skill scoring note this satisfies progressive disclosure with well-organized sections alone.

3 / 3

Total

11

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12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A concise, third-person description that states concrete capabilities and gives an explicit 'Use for' trigger list of natural game-VFX terms. It cleanly satisfies specificity, completeness, trigger quality, and distinctiveness.

DimensionReasoningScore

Specificity

Lists multiple concrete actions and effect types ("Create readable, performance-safe Three.js game visual effects" plus attacks, impacts, spell trails, particles, shaders, telegraphs), matching the multiple-specific-actions anchor rather than the domain-only level 2.

3 / 3

Completeness

Explicitly answers both what ("Create readable, performance-safe Three.js game visual effects") and when ("Use for attacks, impacts, damage feedback...") with an explicit trigger clause, not merely implied.

3 / 3

Trigger Term Quality

Natural game-dev terms users would say (attacks, impacts, damage feedback, status effects, particles, shaders, telegraphs) are well covered; third-person voice ("Create", "Use for") is correct, so no specificity penalty applies.

3 / 3

Distinctiveness Conflict Risk

Niche is narrow (Three.js game VFX) with distinct triggers unlikely to overlap with general graphics or web skills; clearly distinguishable rather than merely domain-specific.

3 / 3

Total

12

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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