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build-isometric-arpg

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

72

Quality

89%

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SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A concise, well-structured process skill with explicit sequencing, validation requirements, and a release checklist. The main gaps are the absence of any concrete commands or example fixtures and an implicit rather than explicit fix-and-revalidate loop on validation failure.

Suggestions

Include one small concrete example of the 'review query parameters or fixtures' mentioned in the runtime-boundaries section (e.g. a sample fixture shape for a boss-phase-change or empty-inventory state) so that guidance is executable rather than named.

Make the validation feedback loop explicit: after 'Run focused unit tests, type/lint checks, production build', add 'If any check fails, fix and re-run before proceeding to the playthrough'.

DimensionReasoningScore

Conciseness

The body is entirely lean — "Consume authoritative contact events; do not infer physics outcomes from visual state" and similar directives add only what Claude wouldn't know, with zero concept explanations or padding. Every token earns its place.

5 / 5

Actionability

Guidance is directive and specific — numbered slice order (movement → combat verb → enemy → reward → zone transition) and named validation checks ("Run focused unit tests, type/lint checks, production build, and a real playthrough"). Not 5 — no commands, code, or example fixtures are given, even for items it names like "review query parameters or fixtures"; not 3 — far more concrete than high-level hints or pseudocode.

4 / 5

Workflow Clarity

Clear sequence (production contract → vertical slices → runtime boundaries → validate) with explicit validation steps and a verification checklist ("Verify a fresh start, saved continuation, loss/retry, one complete objective..."). Not 5 — the error-recovery feedback loop is only implicit; "Report known baseline failures separately from new failures" is a reporting checkpoint, not a fix-and-revalidate loop.

4 / 5

Progressive Disclosure

Under 50 lines with well-organized sections and no external references needed — the body cites no bundle files and none exist in references/, scripts/, or assets/, so per the rubric's simple-skill note this warrants a 5 with well-organized sections alone.

5 / 5

Total

18

/

20

Passed

Description

92%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description: concrete, comprehensive, third-person, with an explicit 'Use for...' trigger clause covering the skill's full scope. The only gap is a few natural synonyms (ARPG, top-down) that users might say.

DimensionReasoningScore

Specificity

"Build or extend a playable isometric action RPG in Three.js, React, or similar web technology" plus the enumerated subsystems (game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves) list multiple specific concrete actions with comprehensive coverage of the domain. Not 4 — coverage spans the full feature surface rather than having minor gaps.

5 / 5

Completeness

Explicitly answers both what ("Build or extend a playable isometric action RPG...") and when ("Use for game-loop architecture, camera and movement, zones, combat integration...") with concrete trigger phrases. Matches the anchor-5 example structure; the when-clause is explicit, not weakly implied.

5 / 5

Trigger Term Quality

Natural phrases like "isometric action RPG", "Three.js", "React", "camera and movement", "combat", "progression", and "saves" give good keyword coverage. Not 5 — a few natural synonyms are missing (e.g. the "ARPG" acronym, "top-down", "RPG game").

4 / 5

Distinctiveness Conflict Risk

Clear niche — isometric action RPG development in web technologies — with domain-specific triggers (game-loop, zones, combat integration, saves, vertical slices) that are unlikely to fire for unrelated skills. Third-person voice, no overlap concerns.

5 / 5

Total

19

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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