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build-isometric-arpg

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. Use for game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices.

80

Quality

100%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a tight, well-structured process guide with explicit sequencing and validation checkpoints, assuming Claude's competence throughout. It avoids padding and concept re-explanation, and its organization suits a single-file skill. Strong across all dimensions.

DimensionReasoningScore

Conciseness

The body is lean (~35 lines), assumes Claude's competence, and never explains concepts Claude already knows (e.g., what an ARPG or Three.js is); every line is directive guidance that earns its place.

3 / 3

Actionability

As an instruction-only skill it carries no code, but the guidance is concrete and specific — ordered slices, named systems ('contact, damage, posture, recovery, and death'), and named validation ('unit tests, type/lint checks, production build'), so the instruction-only carve-out applies rather than a penalty.

3 / 3

Workflow Clarity

A clear sequence (production contract → vertical slices 1–5 → runtime boundaries → validate) with explicit validation checkpoints in 'Validate before release' and named verification states (fresh start, saved continuation, loss/retry) provides feedback loops, matching the top anchor.

3 / 3

Progressive Disclosure

Under 50 lines with no external references needed and no bundle files present; the four well-organized section headers give clear navigation, so the simple-skill carve-out for progressive disclosure applies.

3 / 3

Total

12

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concise, specific, and uses third-person voice with an explicit 'Use for' trigger clause. It cleanly answers what the skill does and when to invoke it, with low conflict risk. This is a strong, well-targeted description.

DimensionReasoningScore

Specificity

Lists multiple concrete actions/capabilities — 'game-loop architecture, camera and movement, zones, combat integration, content data, progression, saves, or production-ready vertical slices' — matching the top anchor for enumerating specific concrete actions.

3 / 3

Completeness

Explicitly answers both what ('Build or extend a playable isometric action RPG in Three.js, React, or similar web technology') and when via an explicit 'Use for ...' trigger clause, satisfying the both-what-and-when anchor.

3 / 3

Trigger Term Quality

Natural terms a user would say are well covered: 'isometric action RPG', 'Three.js', 'React', 'game-loop', 'camera and movement', 'zones', 'combat', 'progression', 'saves', matching the good-coverage anchor; not merely technical jargon.

3 / 3

Distinctiveness Conflict Risk

A clear niche (isometric ARPG in web tech) with distinct, domain-specific triggers makes overlap with other skills unlikely, matching the clear-niche anchor.

3 / 3

Total

12

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
MengTo/Skills
Reviewed

Table of Contents

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